We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
I'm actually going to use this thread for my Final Year Project as well. I'm going to post some of the work I've already done shortly. Hopefully I'll get some feedback that I can use to expand on my designs and maybe use in my written piece. The title of the project is "A Study on Infusing Vehicles with Personality for…
Thanks Hawk! Unfortunately I haven’t worked on it since. I
basically had to drop everything to take care of a family emergency (still
reeling from the loss, tbh). Hopefully, I’ll be able to come back to it at some point,
but for now it’ll stay in my to-do list of personal projects, hehe… So sorry guys I wasn’t able to…
Here is mine, Portfolio - https://nikhilr.artstation.com/ General portfolio critique - This is student work - You should discard all of it and start over - It doesn't look cool enough - This is not next gen - Have you seen my work? - Did you just graduate? - Do you know how to google? - Your portfolio clearly needs more…
Hello everyone, I wondered if there is a way to warp the projection of a texture by hand in substance painter? It would look better for clothes but I have never seen someone talk about it, is there a way to use the normals (as in baked normals) of the mesh to do that or to hand paint where one wants the projection to be?
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
I’m
not sure if anybody will actually take the time to read through any of my
little squiggly artist commentaries but…what
the hay, I’m gonna talk anyways and for those of you actually reading this---hello
and thank you for reading! Y’see
there comes a time in every artist’s creative journey when you’re torn between…
Howdy! I’m Aram, a 3D Technical Artist with over 4 years of experience transforming ideas into fully realized 3D experiences. I specialize in creating stylized characters, animating short films, and developing AR/VR applications. Whether you need help bringing your concept art to life or optimizing assets for Unity, I’ve…
Introduction Hello everyone! We are a group of 14 students from Barcelona, studying
3D Design & Art for Videogames in FX Animation. We would like to share our
new and last project. It’s called “Robots, Death & Venice”. We will keep
you updated with the progress. We started the project around 15 April and we
will finish it…