Thanks guys, it was a trip Motz: fitness has nothing to do with skinny or bulky. That's up to you and your nutrition. I used to train light, and even cut down to 140lbs for footbag competitions (now thats skinny). Now, those guys hardly recognize me because I'm training to grow. That said, the site is designed to pass…
a two handed workflow utilizing lots of hotkeys without the keyboard can also be achieved by using something like the MS sidewinder strategic commander or certain belkin game-controllers. the hand then definitely doesn't have to work as hard as when operating the spacemouse, so i guess it's better, RSI-wise, too. i got me…
this usually speeds up the process more than 100% for me.. if i try to render a normal and ambient occlusion map for a 5 million poly model i am looking at a good 15-20 mins of rendering time.. when i get the exact same result doing it this way and the normal and AO map rendered 30 seconds.. and i could have all of any…
Hi, my name is Mike. I am currently working on a building for a client they want in a metaverse, called Pavia. I am close to wrapping up the exterior of the building and I am wondering how I am going to texture this building while making sure the textures are crisp. I really want to make sure the UVs and texel density is…
Still aliiiiiive..... and still another week to go without internet for me :/ For now I've left the hair until I have internet and more easily can ask people how and what to do when something doesn't work. However.. this weekend I decided to try to get as much of the retop done on her as possible. I am trying to aim for…
if you say so.... this is the best i could get with the starting distance of 20, mine on the left (same distance setting) btw max 30 to 5 mine 30 to 5 perhaps it's the sharp corners it doesn't like ? heres an easy one for it a simple circle from 3 arbitary points looks like guess work to me, I wanted to do 2 but the max…
Ok, 29th times the charm? not really. specular indirect is a tiny bit better, but i think im going to need to crank up the samples even more For this one i dropped the diffuse a little bit and raised the specular samples and the ray depth, I also upped the low light threshold by 5 times the diffuse looks ok despite…
That's what I was trying to do before you suggested to put color! I'll probably do about 2-5 more tile sets:* 1x4 * ... and then I'll think about color. Would the brightness of the tiles (Black, White, Gray) be around 15-20% difference? For example, say the gray was 50%, the dark tile would be 30-35% brightness while white…
been messing around trying to find out what's up since 2am lol, got started and remembered when I had the same issue in Xnormal. Several things it could be, in no particular order. 1. lowpoly normals/sg haven't exported with the obj (this one I've had issues with previously as maya can sometimes forget things.) 2.padding…
Thanks for the suggestions Mike. We're definitely planning on making some more videos showing unique games. The feedback and comments we receive on these will really help since we're only a team of 3 its hard finding time to make and edit videos while still working on the app. Our next video, I am planning on showing four…