Lightmaps definitely need fixed there, there is an awesome 3dmotive tutorial for the basics and it explains a lot of what you can get away with in the UVing of the Lightmaps and things to consider, as well as there can be a lot of depth not explain like getting the islands lined to texels so theres no crazy bleeds. But…
Sorry for the lack of response Lilith! Thank you for your input. Well this contest has come and gone so fast and as it does life has gotten in the way a little bit. There's a pretty low chance I'll be able to finish by the deadline, but let's see how far we get. I had a lot of trouble deciding what kind of "stuff" should…
Hey guys, been busy with work recently. I've been learning up on maya and mudbox and it has been quite a long process and I've been working on another project also. Anyway I though i'd post some wips and get some crits on a tribal tattoo set i was making for juggernaut. I have my own crits too. First I think that the…
Admittedly I'm not very much in-tune with learning Unreal as I am 3d modelers, sculptors and texture painters. I posted a question on the Unreal forum but felt I should ask here as well. The documentation is cool and all, but it doesn't give you a step by step tutorial about setting up reflection. What all should I do (I…
Ahh yes, i used all sorts of configs in the time i played it , and one of my biggest gripes with the net code is something that is turned off in that config, cl_interpolate 0 Its a really silly system, as far as i remember it takes someone position in the map , and based on their direction/position between the last x…
Have had a thought about the possible story lines let me know what you think. Possible scenarios for the ‘Film Noir’ Scene The station house is a well-known haunted house, which hasn’t been lived in for a long time. This was until a famous ghost hunter set up on getting footage of this famous ghost for his TV program. He…
It's time for our first contest since the launch of SUITE 2! Now that the two great heavyweights of space are back, let's celebrate with a Star Trek vs Star Wars art competition: Get ready for Scifiathlon 2016! The focus is on developing amazing textures with the SUITE, so let's see what you guys can do! We'll be judging…
Welcome to the Monthly Noob Challenge 8! RULES: Please read all the rules. This may seem like it's pretty complicated, and if you are starting out it can be overwhelming, so take it piece by piece. This can be broken down into a segments. Think about what will be unique, what will be tiled, what kinda textures you'll need…
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
Tentative Steps Towards our first internal build #2 This weeks blog post i will highlight the progress we've had over the week. Across all the various divisions we've had a good amount of progress as we work towards our first internal build. Animation Philip has been working on getting all the gameplay animations…