good start. - There is a major problem with scale. The pipes and valves r too big which makes all the other objects (barrels and especially forklift) seem tiny. The foreground valve is especially huge by looking at which the ceiling height feels like an average human would touch it with the head. -Lighting. In a dark…
Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…
I usually get a lot of these too until someone comes up with actual hints on things I did wrong. I usually appreciate these. But well... I'm new to the forums and a complete beginner at modeling myself. ...and I want to complain about something that bothers me on these forums... so please don't read along if you think I'm…
I know all of that, hehe ;) As I said in my other "Yet another newcomer" thread, I'm with max since 1 year now and I think I know most of the tools necessary. I should realy have a basic understanding how to create a model, forming a base mesh was obvious but I hoped the traceing method would be faster. If youre intrested…
Oil isn't going to last forever, spider. We're damn near at peak oil as it is. As far as keeping us safe - have we been attacked since 9/11? Nope. All the attempted plots have been stopped. I'd say that's safer. The WMD thing was a big debacle for the pres, but I honestly don't think the intel was bad. They had WMD's, no…
Well, it should be, providing nothing on your scene absolutely relies on anything from their scene (ie. joints in a referenced scene being skin weighted to meshes in your scene, or objects in their scene being parented to objects in your scene). As long as your stuff doesn't connect (I mean "connect" in a heirarchical or…
They look pretty good. IB and Ott bring up some good points I would follow their advice and modify the models accordingly. After that the next big hurdle is getting them unwrapped in a fast, clean, optimized way. The counts could be considered fine if most of those polys contributed to detail or helped you create optimized…
Someone hasn't played WoW or looked at most of Blizzards games. I think you did a great job at nailing the style and the concept, nice work. With a little bit of polish I'd think it came from Bliz. Crits: - The pixel density seems kind of skewed, I'm comparing the beard to the cloth straps. It wouldn't be too hard to do a…
I'm not sure how you unwrapped your pieces or if you had trouble getting things to unwrap, but make sure to look up "Pelt Mapping". Autodesk has a great video tutorial about it, which I summarized for some of the artists I work with. unfortunately it didn't translate too well to HTML and I'm not in a hurry to code it from…
Sorry if the title is a little confusing, I am trying to have a procedure that containts a proxy text that will be replaced after, but the only way I can create the procedure is if I declare the variable inside the procedure and that ruins my intention // Create variable string $vartest = "test"; // Check print print…