@MikeKhine Ah cool. Nice update! I would be mindful with the size of bevels and irregularities. I feel if they are too big, the material could be interpreted as one that's hard to put in shape, like stone. @archie_garcia_27 Nice to see your additional references! While your blockout it might be faithful to the concept, I…
Greetings, We are a start-up company based in the Kingdom of Bahrain (next to Dubai), Middle East. We are looking to fill up few senior positions to take lead in the very first serious game project within the region! We are offering full-time on-site jobs on a per-project basis. Our work-in-progress project will require…
POST-MORTEM "Greetings from Blizzard Entertainments World of Warcraft development team and University Relations representatives! Thank you for participating in the World of Warcraft Student Art Contest. We appreciate your hard work and your interest in Blizzard Entertainment. Judging for the contest has concluded.…
For determining what style to use, well that was decided way back on Uncharted: Drakes Fortune (well before I started). So its not hard to follow the same style already set by the first and second game. Also the awesome concept team creates concepts that really exemplify Uncharted and that always makes things so much…
Hey guys Im glad by this new and wish all involved good luck over the coming weeks. Acturally guildhall sounds like a very appealing place if not special place to go if you happen to be from the US or Canada. What i think is good is taht they seem to be more reliable than most companies ive spoken to here in the UK....I…
sounds like you answered the question yourself lol. If you want to do it yourself and also have professional results, you'll just have to git gud and do it. Become a professional. Some feedback; I don't think her face looks 12-14, but IMO her head is too big in relation to her body, which will give that look, and more time…
1. Create a dedicated forum directly on the Marmoset website. Why something like this does not exist already is beyond me. When people have a problem or question related to Marmoset Toolbag, they need to find a solution, and they might need it rather quickly. I am active in the Substance Painter community on the…
thanks for feedback! That's true about my engish is something long and bad ahaha. Yes i mean edit normals. For Pior: In next steps i will show how to fix all the related problems at least manually. I have to rewrite some better scripts to automate some process and avoid some common mistakes my actual doesn't do automatic…
Character art is incredibly brutal, most of the time there are only a few positions and they are highly coveted internally and externally so competition is fierce. Typically there is no "good enough to land an intern spot" its either sink or swim. It's also probably the 2nd easiest thing in production to farm out, so a…
okay let me clear the misunderstanding no im not and yes i am using the correct pallet, how do i know? well lets just say i have more experience working with quake than your overconfidence say you do (no offense) so im going to share my experience with you this is how it looks when i use a 32bit texture (im assuming you…