Hello, I'm Simon. I'm a 2D artist from germany with a focus on illustration and concept art, and currently open for work. Most of my work is made in a semi-realistic style with a tendency towards fantasy. Proficient in digital drawing and painting, I mainly use photoshop and Krita. I'm equipped to work completely remote.…
Hi people! I'm working in this personal piece at the moment, and came to a point (I'd say more frequent than I'd like to admit) where after some agile and comfortable progress, got to a point where I like where it's going but insecurity starts ruining my ability to touch it without feeling like I'm breaking it. I'd like to…
Hello people. I have followed this tutorial on youtube: https://www.youtube.com/watch?v=EKUG-QlB2dg. My question is, given his end result, how would I be able to create a second sphere, and "attach" the loose end of the rope to that sphere, effectively having the rope suspended between the two spheres? Any help would be…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Hi guys ! I'm working on this project. It's inspired from a covered passage with toy stores only (thinking to add related advertisings later). This is my first try on UE4 and I would really love to have an outside look and critiques on this work please as it will be part of my portfolio. Thanks in advance !
Here's a quicky for hand painted stones using offset in photoshop: 1. Start with a new layer and paint a couple of stone/slab shapes using a neutral colour in the centre of the canvas: 2. I'm working on a 512x512, so offset this layer by about half (256)in each direction (the value doesn't really matter in this case so…
I wouldn't be surprised if we're actually at the point of doing this: making a single geo, and then using shader tricks (such as parralax/offset bump maps) to make the dent of the iris and such. Having such a map would give a pretty simple way to increase small detail such as clothing folds, skin wrinkles, and whatnot.…
Melviso you seem to be missing the point of sculpting. In Paul Tosca's tutorial even though he suggests you can do plenty of normal map work with painting (which is true of course, especially for hard surface stuff) he goes on to do it all with sculpting (and pointing out that that's the fun part, again very true :D ).…
Thanks, it seems like the lighting is common feedback that I get. The current shot is just a directional light with a few point lights and no lightmass. I tried a bake with lightmass and I don't get any bounce? Is this because I don't have a second UV set on my meshes? I had a look at your Forgotten Town scene and I'm…
Wow, thank you guys so much for your feedback! Greg Westphal you are more than welcome to make a paint over if you want. I will try a bit of atmospheric fog like you said! Simpleja yeah this is a hard one. I usually end up forgetting to keep the simple things simple, like points of interest and visual guidelines. I will…