Cool stuff, the last image is my favourite, it's a nice mix of techy and harder organic stuff. Good shapes and contrasts. Some stuff looks a little soft and blobby (like that ... rocky mace thing? image is called "digsite"), a little more deep sharp definition in the sculpt to separate some parts out would have helped…
Hey, baking the attached meshes in Painter, I can't reproduce the issue shown in the original post. The UV layout looks different, maybe you fixed the issue by now? It seems match by name works with the meshes in the version of Painter I'm using, although I would follow a naming convention (_low, _high) to prevent…
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I choose to made this character because of his design, it's well balancing between knight and showman (RADAAHNS FESTIVAL) and moderatly difficult, as shown through some asymmetrical elements. Some parts didn't turn out very well, such as the hood and beard, and the yellow ribbons on the legs are too thin. because at the…
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@Benjammin That's true, perhaps because i'm pretty new to this part of game design when it comes to making environments I'm overthinking it. I am hoping to be able to tell a story with the environments I do make so that way they hold attention. @oglu I was thinking of eventually doing a isometric/floating island for…
Thanks for the feedback. I went and imported the scene into unreal just to see how the proportions would look in game, tell me what you think...you guys mentioned the ramp looking off, is it the angle? Hey Kaburan Ill be lower the height of the hinges. "The Ceiling should also be inset and beveled a bit higher." I didn't…
Ive played many games with that control scheme, its very old school. last few platforms Ive played had either just "hold down" or double tap down though, so I guess I just didnt think of it. and as for size, It looks geat in the first part, but the level of detail gets a bit noisy when you zoom out to much, any thats minor…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
It would probably be easier to polymodel these instead of sculpting them. Especially if you were to change anything down the line such as moving details around as you'd otherwise need to re-sculpt them in a new location. I'd just model it in Max or whatever as that would give better control, but different strokes for…