Thanks! Yeah, I just stick to keeping the unified tracks and copy partial poses around for follow through etc. and pay attention to the trajectories. A bit of a pain, but at least it works.
The Script Pack is updated to version 2.4 Changelog: Set Edge Length is updated to version 2. - for Single Edges mode the user can select the initial verts. Removed markers that shows the initial verts. Initial verts can't be reversed using the script. - or Single Loop and Multiple Loops you must select initial edges(not…
Hey guys, it's been a while since my last post and haven't been very active, but here's what I've been working on. I would say I'm pretty happy and proud of how this turned out. At least for now, I tend to start disliking my works after a couple of days to a point where I just bin them. Alright, some basic information…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
Thank you so much for checking that, and verifying thats the problem. I've not had a chance to open Max again yet, but glad I know what to look for now! I'm bamboozled though - I checked for flipped normals, unified them, flipped them etc and thought I had eliminated that possibility! Can I ask - I'm a bit lost with…
Hi crossroads 2020, Before you dive into programming, the big two, Unity and Unreal, have visual scripting available. In Unreal it is Blueprints. And for Unity a not this expensive addon exists. Playmaker. You can come pretty far with those two solutions without to write a single line of code. So the first decision that…
Thanks for the tips guys. I was actually using Mixamo's autorigger, but I am not too happy with the rigs it created. There seem to be some stuff that dont work properly. Some limbs collapse when you twist them for example. Plus the fact that you cant see your wireframe when placing the joints, and not being able to control…
as long as you are not doing freelance you can use the educational license, and unless autodesk has changed its educational license sign up in the last 6 months you do not need an email ending in .edu to use it. notice it asks for an email address and the url for your schools home page. you can pretty much put in any major…
Someone was asking about the character specs in the game-artist.net forums, so I thought it may be useful for folks here as well if interested. Since Lexica is a mobile game, many of the assets were pretty low res. So here are some specs for ya on characters.. Triangle count: most around 2300 tris - sculpted a high res…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…