[ QUOTE ] thanks Matabus! I'll get on those textures first thing in the morning (I work nights). Now the whole light baking thing, wouldn't I need to have the UVs laid out where nothing overlaps? Or is this something I shouldn't even worry about right now? [/ QUOTE ] Possibly 2 sets of UV coordinates?
Ok so for my next project I wanted to do an organic model an decided upon a pig. here is the lowPoly mesh I have right now. It subdivides good so it should be fine for sculpting, but it will need to be rigged so that it can be posed. I think my poly count is ok too. First question is, I have never rigged anything so if…
What was your reference? Because you're off to a good start, but it just looks a bit unappetizing at a first glance (soft, smushy and somewhat shiny), but I might simply be expecting a different kind of bread. The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some…
Update: Ok so had a look at boosting the ambient lighting somewhat. Still could be improved I think but maybe going in the right direction. What do you think? Got a couple of shrub sized plants done too. Next big ticket is the trees which finding it bit tricky with. Might post a WIP of the branch texture for some advice.
is that supposed to be some sort of stone? I think if you tweak your darks and lights to have more separation it would help. Right now the colors are a little flat because of this. The wood has red paint on it? IF so, you might want to check some reference on how paint chips, scratches and wears off of wood. Would you be…
Thanks for the tips i really appreciate it ! Yes you are right i dont have a background since its just like quick works i do so i dont want to spend time on making backgrounds that might not turn out well. Ill definitely get me some books. I wanted to get into lighting and composition anyways! : )
Hey almighty_gir ! Thanks for your replie ! If I can say something, I did a "dark" scene with only two source of light and the first is the red light of the light saber ! If you are in the dark and you've got a lightsaber, the light will inevitably enlighten me, right? But maybe the red light is to strong !
I found the best lighting results with
stationary lights, they produce really high quality shadows and indirect
lighting (with the right lightmap resolution) especially with area shadows
enabled, But they do have their own limitations so I can’t put more than 4
lights that overlap on each other. (also they have better…
hey man, cool stuff. i should do some of these.... i'm assuming you want some crits so i'll just be blunt. I think the shapes that make up these figures is unappealing, and the proportions are wrong as well. in addition, the line work isn't very interesting... and the perspective doesn't appear to be right either. IMO, you…
yeah just to mirror/extend on what George is saying here: Substance Designer/Painter use image based lighting, so you only get a sense of how the asset will look under ambient light conditions. You would ideally want to find another way of previewing with direct lights to help see how things will look on the final asset.…