Really cool subject. Personally, I prefer the bulky forms found in the concept and think your model is missing this blistered quality. Comparing the sneaker silhouettes is a great example. I think trying to capture that effect in your model would give it a greater likeness to the concept. I think you should continue the…
You shouldn't jump into any particles or any post-process effects at this time. Save that for last. Cause you'll be taking time away from small details that need to be fixed. Remember to always go back and look at your concept! Of course not everything will be exact but pay close attention to the silhouettes because you…
Good start, did you use Substance for this? Whether you did or not it would be better to show this in marmoset or an engine as the 3d max viewport doesn't do you any favors, a lot of aliasing going on. Other than that I'd say work more towards the concept by adding whatever you see there. On the existing geometry: -Make…
I don't want to sound mean or anything but I think you did not capture the essence of the concept. Don't get me wrong your work is stunning and looks very cool but when I compare it to the concept art piece I don't get much of the ressemblance. The concept art elements are made of long thin lines that gives a sense of…
Moose: I think that is pretty close to the angle of the concept? Daveett29: Ambient Occlusion, you use the render to texture feature. It would help a wee bit, but I think you're just putting more icing on the cake at this point. Looks great, very close to the concept, nice work! Crits: - You might want to keep tweaking the…
The workflow also depends a lot on how large the team is... a larger team will have concept artists who create the character designs, then modelers create the 3D to follow the concepts. While a smaller team may have you doing everything. In either case though, sketches and color comps are a good habit to get into, as…
We apologize for any inconvenience that we may have cause with our concept. We were unaware of this Eartshaker work by Yuri and Rocket. We are willing to change any part of our concept that resembles the work of the aforementioned artists. Our idea here was to convey the image of the elephant into the armors of the…
Hey there, Your Necromancer project sounds incredibly detailed and well thought out! I love the idea of using different garments to represent various levels, adding depth and progression to the character. The use of AI-generated concept art is a smart way to streamline your workflow and focus on 3D modeling. Absolutely…
Hello! Somewhat new to Polycount. I'm in my final year at University, hoping to do 3D Environment Design for games. Feel free to check out my website: https://www.josephandersonluck.com Here's some of my recent work Inglorious Basterds bar scene recreation (UE4) Control room (UE4) Old Cart Blacksmith bellows Control room…
Concept Hi guys! So I decided to participate in the artstation challenge.Watching first phase of the challenge was super exciting. And also it was super hard to choose concept, there are so many great works. I choose Igor Kirdeika concepts ghost town. And here is mine artstation topic for the…