I thought to duplicate the hair polygons but that will increase the polygon count also I suspect it will create problems if someone will try to animate the hair using cloth.
I'd say if you're modelling clothe seperately, then maybe consider practicing your muscle definition in the legs and arms in particular - mostly the legs I think.
I'd actually encourage just blocking in the clothes at this point. KEEP IT LOW RESOLUTION. Honestly, there's not need to up-res until the body form is absolutely ready.
Been awhile since I've managed to get some work done towards the tribal woman, fixed some proportions and started blocking in the clothes and accessories.
Thanks andrnick7. I've used their rigging tool previously but as good as it is it didn't quite do the dress properly. On their walk cycle animation the cloth was deforming awkwardly.
Thanks for the feedback my dude, i've fixed the proportions a bit! :) I started adding some of the clothing, i refined the hair and face a bit as well.
Quick update! Still some details to add like dirt splatters on shoes and stiches and seams (among other stuff) on clothes. But at the moment making a backpack.