@Benny_Jam Looks great! My only critique is that I would add a little bit more variation in the roughness, but it's definitely a preference. I think I'm done with that project :D I decided to take a more next-gen approach with this building. It has 93,000 triangles (not including vegetation and props). I knew I was going…
Ok so im joining in as an artist for a web based sprite game. suposed to be top down fake 3d or what you may call it "change it after someone correct me" Anyway first time doing this, and im trying to put together some kind of artbible, to present, not to sure about the resolutions and tech requirments yet. artstyle also…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Today I worked on sculpting some wear and tear to so modular assets and baking the normal maps on to the low poly versions. I had never used marmoset before. It was fun to play around with. I also started working on my first material in Substance Designer.
Hey guys I'm trying to speed up or look for holes in this workflow I spent sometime putting together. -put together rough concept and collect reference -model dense enough control mesh -export to Zbrush -make poly mesh 3d, assign groups, GUV tiles, and create morph target -subdivide and model down to high frequency detail…
Okay, so I have fixed the problem by using world positions in stead of uv positions. Now you can scale the plane and it will apply the water shader based on world positions so it will just make the ocean area bigger. I made some pictures, and I am already pretty happy with the result, but I am in need for some help because…
Nah I think you're good - did you by any chance follow some modder's tutorial from way back - considering Mudbox isn't 2025's choice for texturing anymore? Mudbox is fine for projecting images onto a surface, the only way I am aware of to make it better is to really dive in and learn about 3D modelling and projecting of…
Hi all, I'm going to be creating a statue of a cloaked man with his arms resting in the middle, similar to how this guy in a jedi costume looks/is posed (attached). Can anybody please offer ideas with creating a base mesh thats suitable for sculpting in zbrush. I'm pretty new to zbrush, however have watched quite a few…
I'd suggest just hand painting out the issues you're having. Once you let go of the idea that a bake has to be "perfect" your workflow decreases big time. So the ears are kinda funky? just paint 127 127 255 (numeric value of color) flat blue over them to fix it. If you want you can take a black and white image of fur and…
Yeah, there's definitely a size difference between the two models, and that won't make automatic projection methods fun (especially with the thinner areas around the eyes/nose). There are two fixes that are simple enough, depending on your end goal: 1) If you absolutely need the original topology / UVs, then you'll need to…