it depends on the size of your scene if you take that approach. if it's a relatively small area and the tri count is low enough then that would be fine, but otherwise you'll be rendering a lot of stuff that isnt in view since it'l all be one piece. I'd recommend everything up to the part of combining the meshes. If you…
Well, zbrush is a pretty complicated software. It does a whole lot of stuff and many different ways. For my experience, i spend a lot of time just doing random stuff. Experimenting with the various features and see what i get. Most of the times it's just random shit, but 1 out of tens or hundreds might be something useful…
Eric seems to be talking about getting a photo like this: This is just the first crappy artificial branch I could find on the net, but this illustrates what he's talking about with getting a good photo and creating an alpha from it. You could just take some black matte board or some other good solid color, lay your branch…
Dwalker: Thanks for the feedback, Ill keep everything youve said in mind when finishing up the owl. Originally I had much more feather detail but it became a bit noisy from far away. Its me practicing pure diffuse painting, so no normal map on this one. PyrZern: Yea, I agree. Eventually, once I get a bit more…
Thanks for the comments guys. Hearing from the community will really help me keep pushing forward when I'm not inspired or getting frustrated. SaboR1996 & Chase: Thanks, as per Axios' suggestion I think I will save the vertex painting for rocks or tileable textures further down the road. I gotta get the basics down first.…
Well i work at one of these outsourcing companies and fran its how i got my break,frankly at the time i was hired my work wasnt that great to speak of but this company gave me a chance. My work enviroment isnt a factory,it feels like a regular game studio except if a project gets cancelled we dont all get fired. As daz…
Actually I much prefer the stance and proportions Snemmy already has it in than the paintover there... Her shoulders look too wide to me. The eyes and general facial proportions are pretty weird - all the features seem a bit too big to me. I don't like the construction of the legs - all those polys are really linear, move…
I need help in texturing this, i've tried using map but i can't get the result i want and the texture reference i used are from QuadSpinner geo glyph art demos i tried to get the texture detail just as they did on those.
It would be interesting to see how notably the new textures change from the remap. The examples shown get a bit more blurry, but they also seem to have been scaled down as a result of the combination. A pure rearrangement would help to identify changes (if any) better. A no-save demo is a great idea. A lossless / pixel…
[ QUOTE ] best teacher I had at art school was the one that wasn't pussy footing around and told the truth, which happened to be that 99% of the students sucked and didn't put any effort in their art, he quit in disgust after about a year teaching there. [/ QUOTE ] Same here. I went to AI - San Diego. While some teachers…