Maya does that occasionally to see if you still care. It's been like that for at least a few generations of Maya. I expect Autodesk to make it worse, but add a few worthless features (probably some other method of making hair or higher polygon default cubes or something in that nature)
Also if I remember well back from the UT2k7 pillar thread UE3 actually uses the default 3dsmax rendered normals as an input. You're safe! You can try to load them along with your object in the Roboblitz editor if you really want to be sure. Yay!
Since Max's default selection modes for EPoly are on the hotkeys 1, 2, 3, 4, 5... I have the "convert selection" (what you describe here) set to CTRL+1 (convert to vertices), CTRL+2 (convert to edges) and CTRL+4 (convert to faces). Fast!
In reference to BF2, note that one patch cocked the game up so badly you actually needed to reinstall and put on the next patch. Oh, and then there was the shit of needing a few gigs free to install the damn patch, and it would default to the C drive with no easy way to get around that.
You can use Wire Parameters or the Reaction Manager to wire the Percentage of the Path Constraints to the Rotation of the Sphere. Just make sure you zero the Sphere's rotation (Alt+RMB -> Zero Rotation) and use the newly created Rotation Controller (should be called 'Keyframe XYZ' by default).
Mayas default bevel is rather crap. In fact most of the poly tools in Maya are troublesome. If your working in 2010 or lower then BPT bevel may be an option if you can get it too work. Checkout http://www.polycount.com/forum/showthread.php?t=75942 for a little more info.
Do you mean in viewport or rendered out? If you mean just regular rendered out, go into render settings and towards the bottom you should see a check box for "Enable Default Light", uncheck it, and make sure all the other lights in your scene are hidden.
Nope, Multires actually works very well on deforming characters, if you pose them in a position where their limbs are all bent to their maximum ranges - that way Multires preserves the detail around joints much better than if you just ran in on the default neutral, inactive pose.
I'd try setting everything back to their default settings, and then start by lowering each of the dynamic settings by one level (dynamic lighting, shadows, etc). At least that is some place to start with. Maybe also check your drivers. Did you install the nvidia drivers that came with the game?
Lupus, actually you can make Smart Resym mirror along X, Y or Z axis, look for the little dark box to the right of the button with tiny X Y Z text, you can click those on or off to highlight them. It's just that X is the default.