**UPDATE** This is another update for the Davyd project the group has started working on. We have already decided to work on a project called Davyd and it is a horror game. We do have concept art and are already getting everything set up but you can still join. If you want to expand you knowledge on your skill this would…
Personally I'd spend more time learning UDK, as both of these engines have relatively steep learning curves, but Unreal is much more widely adopted. Once you've learned the concepts behind each, you'll be able to learn additional engines more easily, but in the interim I think it is most beneficial to learn UDK so you can…
I don't know about the performance side of it, but theoretically you should be able to blend 16 different textures by using vertex colors to mask each other. Basically, instead of R = Texture 1, B = Texture 2, etc think of the channels in terms of combinations. RGBA 0000 = Texture 1 0001 = Texture 2 0010 = Texture 3 0011 =…
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…
I'm in the same boat as some of the others with between zero and none for me. I managed to start making a little money, dropped out of art school and haven't picked up a pen or pencil since. As a student I really only did what was required as far as drawing. Granted everything I do now is hard surface recreations of real…
it creates a rather lumpy mush mash mesh after doing the booleans if your subd is somewhat low. you can not go back up and down in levels as it creates the end result as a new subtool finally, the new mesh is made up of triangles and as a result you can not create a new reconstruction no pics... sorry... but it did…
First off, thanks everyone for giving me some feedback, I really appreciate it. I don't have a lot of folks who can give me honest critique as most of my friends are programmers and the rest sort've go "wow 3d model wish I could do that" and go back to whatever they're doing. [ QUOTE ] looks like a good start, but do you…
Hello Polycount. I'm making a Steampunk Observatory based on Toni Justamante Jacobs concept. Environment will be in UDK. Feel free to leave feedback! As of now, I think I'm going to shorten the height of the center big column by 2 stair steps to try to match the proportions more in the concept, although there looks to be…
Planning/References I heard that a good workflow starts with planning, research and gathering references before drawing the concept or starting in 3D. Fortunately, I don't have to worry about the creating concept, but I still think I should do both planning and research, as well as gathering reference. Now, obviously the…
Weapons are fine, theyre very aesthetic and challenging For the concepts, and the link posted: Most of the concepts are bad. Real life objects are a lot more valuable as subject. First problem with concepts is, that often the person doing them has flawed artistic vision, and that will transfer over to your model. Yes you…