Hello Polycount. I'm making a Steampunk Observatory based on
Toni Justamante Jacobs concept. Environment will be in UDK. Feel free to leave feedback!
As of now, I think I'm going to shorten the height of the center big column by 2 stair steps to try to match the proportions more in the concept, although there looks to be some scale inaccuracies in the concept. So might end up just being whatever works best.
CONCEPT:
BLOCKOUT:
Replies
couple notes for myself: make column spiral wider, raise height of table a bit, extend bottom or stairs/railing
I did the fog in PS for now for some pre-viz of what I'd like to aim for in UDK
BLOCKOUT 002:
Still pretty new to UDK so I ran into a problem with the cube map reflection breaking at mirrored UV seams, particularly noticeable on the base plate shown below. Anyone have any idea on this? I researched older threads but nothing on this cubemap problem.
Shader set up is pretty standard. I have a SceneCaptureCubeMapActor with a RTT Cube plugging into it. That RTT is in my shader with a Reflection Vector into the UVs and multiplied with my Diffuse going into Emissive.
floor texture still WIP
It's hard to tell at this point of development, but I think I'll stay tuned for this.
Keep on going.
Cheers
@killazzz I'll be revisiting the foreground walls as you suggested at some point to furthur match the concept.
the latest update:
book cases and books are still WIP, but the spiral columns are near complete.
But it's starting to look really cool good job!
here's the new update:
list of updates:
changed the wall metal to brass as ZacD suggested and to match the concept more.
completed left dome section
single books prop and placement
cleaned up and completed 3rd modular wall section (where camera is) with proper UVs/additional modeling
more intense lighting and bloom
spiral staircase LP with UVs complete - still have to make HP, bake, and texture (placeholder materials on now)
thanks for looking!