"This confuses the crap out of me. You'd think people from ILM and Pixar would be qualified to work in the game industry? Makes you wonder what kind of stroking they did to get their job?" Why would you think that he could do the job of making characters for videogames because he worked at ILM? A modeling job at ILM…
very nice jaw, my favorite shape. Kinda Kate ~ Sandra mix. not enough loops around the mouth and too many around the eyes. Neck area loses detail quite rapidly, I would suggest setting a polygon count and working to it. some noticeable mirroring on the texture that needs clone stamping out in photoshop. Three things you…
I'm still thinking about why it could make some people actually angry that some studios make sweet looking games that rely more on talent than tech, it's a *really* strange one. I can actually understand people getting angry with the exact opposite approach. Like EA releasing Crytek with the requirement of buying a new pc?…
I'd take some images of painted surface and put them over the wood layer, probably 2 or more layers of different colored paint to really make it look worn and painted multiple times. First I'd marquee select each boards worth of wood and flip it so that the paint pattern doesn't continue from one board to the next. Then…
i wrapped up the hair and started the low and got a little sleepy. figured we'd just go ahead and see what that mess will create for a normal map. i pulled up the borders of the hair mesh to float close to the surface of the scalp and circumcised excess faces. i'm going to attempt to bake two normals, one with hair, one…
edit: Just finished this one up! Thread is pretty small since I didn't really document much of anything in the early stages. here's a link to the artstation page (x) Thanks for checking it out! Hey there everyone, I've been slowly picking away at this take on the Blood Berry beam saber from No More Heroes, and I think I'm…
Made some changes to this project. Keep hitting a memory leak issue when spawning the forest, despite performance being otherwise fine. It's an issue that can be solved, but I got to pay for the time to troubleshoot and that does take too much time. Will put me over budget. So I decided to switch to mountains which won't…
We've had one comeback, yes- but what about Second Comeback? Starting fresh with a new concept in mind- planning out the entire story from the broad strokes of themes and junk, and then moving to the fine details. Pushing the designs in a new direction, unchained by the previous conventions that I locked myself into from…
Yes... after looking through forums I started realizing that it's mostly a matter of choice and also depends on what you are doing. I would still like to know more specifics or alteratives, like common practices people use and so on. For decals for example, in a smaller environment, how many would be accepted and how it…
Albedo in the Metalness/Roughness workflow does store both Diffuse color, and Reflection color. But... Metalness is a mask between the two. Where Metalness is black, Albedo acts as the dielectric Diffuse color. Where Metalness is white, Albedo acts instead as the metallic Reflection color. So, it's an optimization to…