Yes, write things down. This is very important and useful for when arguing and fighting. You can point to contract and say "we agreed to this". Trust and communication is still important, and changes must still be possible. But then write down changes again in new contract! Always write down what you agree on!…
I've just reinstalled Blender and it did not fix the problem. Could it be my pc? I have an old laptop with an AMD A6-3400 APU with 500MB of VRAM clocked at 1.4GHz and only 4GB of RAM. Could that be the problem? I am not trying to open large files. I think the largest one I have is only 5 to 10MB.
question: I noticed that a lot of ue4 stills have perfect antialiasing. as if it were rendered in a software renderer like vray for example. But i've never seen any game or interactive viewer (marmoset/sketchfab for example) whose AA is anywhere near that. They always degrade the moment you start to move the camera. Is…
Hello Green_Cheek_Conure, I don't know the aproach everyone is doing but a lot of people use the after effects packs from different guys , here is an example https://www.youtube.com/watch?v=vReWGLc_g50
thanks :) @Nuclear Angel - Yes, scene was put together in 3dsMax and rendered in vray. I was thinking about game engine, but it was easier for me to do this single shot in max
to mirror a brush just turn on symmetry... to mirror the whole objet use mirrorX... [ame] http://www.youtube.com/watch?v=mQ986aK-xcE[/ame] the violet/blue faces are uvs outside the uv space 0-1... mud will create an extra texture for it... by default the textures outside 0-1 are unloaded to save vram... if you like to load…
Look up Matte properties in V-Ray, this will probably allow you to do what want to do. You access it through the V-Ray Object Properties when you right-click on an object. http://docs.chaosgroup.com/display/VRAY3/Object+and+Light+Properties Also check out Render Mask http://docs.chaosgroup.com/display/VRAY3/Render+Mask
I just want to create stuff for myself, for the time being it can be just in Max, so that I can render it. I have sane numbers of polygons so I'm not currently optimising for that. Exporting to a game engine would be possible as I dabble in Unity a bit. The real reason why I'm trying to use references is management. After…
Triangles don't take up much memory at all, it's texture resolution and frame buffers that take up most of the memory. Roughly estimating, you probably could have 100s of millions of tris on 4gb of vram (talking about unique data, not including instancing). Practically, quad overdraw would be a huge performance issue…
Hey, very nice models, but. It does not look like gaming models. As renders too are not good enough. Should you use one type of render / engine because as I enter your model, I do not know what's going on? One picture looks great second not so much, the same car and see two totally different. Recruiters do not care how…