Hi, I have been looking at polycount for some time though I haven't posted before, my name is Glen Fernandez and I'm an illustrator and comic book artist, though my hobby has been about working on 3D assets and personal video games. I have been creating some assets and scenes for a remake of Shadow of the Comet but I was…
Hi I've been really impressed by ambiant occlusion tecniques to generate a dirtmap but I've been wondering if it was possible to get a 'wornmask' in a similar way. By wornmask I mean a map showing were the object is likely to be exposed, hence wheathered. pits&peaks is a nice max utility that generates vertexcolors based…
I have a question regarding skills that you need in concept art. Can you help me with arranging those points according to importance/after what you should learn first? What is a bonus but not required? Which point is good accumulate knowledge? I have organized these points after three categories, those are just for…
I'm of the same mind regarding Mari. It's just so damn convoluted and it eats up resources like a hog... to the point where you have to constantly micromanage your channels and the layers within those channels..as well as what they are linking to. Still, its a good option for those who need a painting app for $150 and dont…
Although I voted for books/written articles, a concise, well edited video can be just as good. Most of the videos on CTRL+Paint fit this description. Unfortunately, tutorials with production values as good as those are a rarity. +1 to the Marmoset tutorials - really clear and to the point with lots of examples. I wish the…
The point i am making is that Iceland is far from the mystical utopian society you like to paint it as, and the US is far from the post-apocalyptic wasteland you paint it as. Iceland and the US both have SERIOUS problems. I think its pretty safe to say that the size of country the US is, and the massive amount of diversity…
can you point me to some good texture painting tutorials using photoshop then please? and if possible texture painting for characters. i have good experience with photoshop and have on some occasions produced pure 100% photoshop textures, but only for simple stuff like weapons... so for characters this'll be difficult. so…
Thanks mate, really appreciate it. I'll do my best to keep things simple, and hopefully manage to keep everything at the same level. As a general rule of thumb, I keep myself bellow 50% brightness and preferably bellow 70% saturation, not completely sure if its a bad or a good thing to do though. By lighting the…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
Hey guys. I wanted to share my latest assignment at school. Our first week, we had to make a base human male and female model that had semi identical UV space for the addition of armor the following week. We had to model, UV, and handpaint the textures using Max, 3d coat, and photoshop. Our armor reference was some from…