@Bryan Cavett - Thanks a lot for pointing me to your scripts. I had not seen them before. Ive been studying them quiet a bit! :) So i got some really awesome tips and help from seneca menard on how to approach some of the things i wanna do for smoothing groups by uv island. He even wrote the whole script for me! Very…
Thanks a bunch @Eric Chadwick ! So as I was trying to apply your advice I noticed that my height maps are actually being disregarded completely, haha. The landscape layers are set to no weight-blend and the layers in the landscape layer blend node are set to LB Height Blend, so I'm guessing i messed up something in the…
@all Again thank you. @SaboR1996 This is quiet simple* one layer of flat color * One layer fill with a neutral grey (#808080) in overlay mode and I paint on it with some grey scale value on it. White make thing brighter and black darker. * One layer in overlay mode for color variation * One layer in overlay again with some…
The way I like to do pores: Make a new layer. Set brush to dissolve with a large, soft edged brush. Using black paint roughly draw all over the skin area. Go back with the eraser and clean up anywhere that shouldn't have roughness. Now duplicate the layer, invert it so that your dots are now white and shift the whole layer…
A little update, spent some more time over the weekend working on figuring out how the characters should look like, then after getting a round-about idea I decided to go back and revise the direction of the assets to lean back towards a low-poly style, after thinking about how long it'll take me both to make the game and…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
- Conceptually in function, you've pretty much just described a flamethrower but with hot water instead of gasoline. Flamethrowers are simple in they're just pumps with pilot lights at the end. Search images for the M1A1 and M2 flamethrower, they're basically a single tube with grips. - Good technical modelling skill can…
I think i first started doing that in Morrowind. I don't even know how many hours I spent working out backstories and profiles for my characters - then playing the game accordingly. one character hated Vivec and the Ordinators so much that I filled the entire town of Marr Gan with ordinator helmets. hundreds of them. I…
poopipe left out one major factor though. I don't recall the technical term but every bullet has certain flight characteristics that will not only effect when and and at what rate it will drop, but also how much it may rise. So if you buy a box of rifle rounds, oftentimes there will be a chart on the back or the side that…
Dude, I wasn't even that mad about it. I was just being sceptical and yes it is all about semantics. Indeed I should clarify my language. By 'out-of-the-box' experience I'm referring to being in the position where you have the game, have a functioning controller plugged in and installed, and when the game starts the…