Hey guys! Here is the project I presented for my 5th-year game art graduation exam, my goal here was to create an environment from A to Z because I want to work as an Environment or a Lighting Artist in the video game industry. For this project, I mainly focused on modular assets and I wanted to improve my foliage creation…
You know that arguement above is completely blind to the fact of the fate of those creatives who lived there. Being taxed out of their places for some hipster to move in? Nevermind the fact they were adding to your cities culture and creativity, to be replaced with.. Starbucks? Is that truly good?This type of…
Congratulations on your improvement, you made really big steps :) I would say the anatomy definition is fine for the moment. Sure, there are a lot of improvements that you could make, a lot of things that you could practice, but I think for the first run its a good foundation :) My suggestions would be to continue with…
Hey Slosh, Garriola, Great crits from you both. thanks. I'm probably not likely to come back to this any time soon (too much to do, so little time.. ugh). But i feel like i should let you know why i made certain design decisions. Looking at it now, i definitely see what you're talking about with materials and how they…
If you only want to make crowds, FACS shapes are a significant overhead that would be pretty hard to justify IMHO. Every human face has a unique individual pattern of facial wrinkles, and you have two options to cover that - either model a custom face with edge loops aligned to those patterns, or create animated…
In case you still want help Some possible fixes - When using UV island selections an inverted face normal will cause that face to be unselected & break apart. - Make sure shared location is selected http://i.imgur.com/BUN6TM3.png - Shared vertex is just annoying & having it set to disabled when you select verts/edges/faces…
So today i started fleshing out the concept a bit more. Focusing mainly on body and face types that i wanted to use. I mentioned in the first post that i really liked the pose and attitude of the concept, and there were certainly aspects of her face that i liked (again largely related to attitude), but there are some…
Oh its so much more complex especially with bones. So many bones, such a nightmare to skin weight and so easy to screw up. You need a lot of bones to deliver a good performance. And when you're talking about facial animation Most people myself included strongly dislike animating faces with only bones. Most facial animation…
OH GOD! i'm gonna stop this right now! JoeToll what your doing is NOT normal! Now I can't speak for your company. if it's small then you may be forced to wear different hats but if you were hired as a character artist and your NOT making characters but everything else that makes them run then your NOT a character artist!…
That's a complete non sequitur. You're drawing conclusions where none exists. Leeching bandwidth from a game company doesn't prove that pirates have no cause, it doesn't show that they do either. What it proves is that people will do with content what they want to do, so you better integrate your business into that. If…