Hi there, My name is Vojtěch Severa and I'm a freelance CG artist from Czech Republic. I started with CG as a self-taught artist around year 2009 (Blender 2.49). Ever since, my primary focus has been 3D graphics, although I'm equally adept at creating 2D designs. My work experience includes asset creation for architectural…
Hello everyone, I've recently started Zbrush (1 week in), but I've been working with blender for quite some time. Over the last week, I've been able to learn Zbrush as far as sculpting methods and effectiveness of design. However, my question is regarding the process of work-flow between all the programs. This is what my…
Hello My name is Jennifer and i am going to the Art Institute. By the time i want to get out of here i want to be a good environment artist. So i come here looking for free work anyone is willing to give me. Im not great but i wish to get better which is why i am here. If you need a resume or examples of my work. please…
hey guys.... been looking to get hired at Rockstar for a while now as either an interior artist or environment artist but so far no dice. I'm currently working on a couple pieces but just wondering if I could get some input and or advice on what you guys think would really help me land the job there. ps my current…
Hi, my name is Shubham Kumar and i am from New Delhi , India . I have 2 years and 10 months of work Experience in Video Games ,Outsource Industry and Currently Contract Artist at Dekogon. I have worked on games such as - 1- Mortal Kombat 11 (Cinematic , in Game Assets )2- The Outer Worlds (Main Player Ship, Creature fur…
What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
Hi! I'm an experienced and skilled 3D artist looking for freelance work. You can view some of my work at http://www.andyfoster3d.com Email - andyfoster321@yahoo.com
After a few years I have decided to pick up 3D again and work on a portfolio. I see a lot of amazing work here and a large amount of it is created with the aid of ZBrush. However I do not have access to such a program. So my question is: How essential is ZBrush and am I going to be at a disadvantage? Would be interesting…
http://www.6ft.com/careers/7033-fx-artist/ email k@6ft.com to apply You are excited by big explosions and loud visceral combat, character and environmental effects. You are completely driven to create the industry’s best visual effects for video games. The passion and desire to deliver an impactful experience to the player…