the pdf and external links are dead by now. but the image just shows up fine for me? you can't see the big images in the first post? i can try to rehost them on polycount, just to avoid data rot. but this thread is 9 years old, the internet in fact does forget... nervmind the images are already hosted here. if you want the…
The wood seems very saturated for an old cannon. And the edges could use some wear&tear. I'd add some dirt to the texture as well. Also consider the age of your cannon. The one you saw is probably very old and has spent many years exposed to the elements. A newer cannon will have shinier, smoother metal. If you're going…
Hey guys! I've been busy making some guns. I'll post a new model soon! I've been slowly chipping away at a new gun model and wanted to take a quick break to learn substance painter. I chose to revisit an old model and try to improve the old texture, I've struggled with it for a while but I think I've finally did something…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
I always wondered how to make LODs withouth influencing the uvwmap.. Each time you delete a polygon and weld the vertices the uvwmap doesnt follow it leaving a open gap in the uvwmap and a seam on the mesh.. Just wondering is there anyway to do this withouth having to manually edit the uvw after your done?
I've experimented with that in UE4 and it does work. There's some issues like it doesn't work with the foliage tool, and performance on my old rig (i7 2600, 16gb ram, gtx 570) was horrible. That said if you created a blueprint that placed a bunch of grasses that aligned to objects on the z-axis, with a strong lod distance…
This is the development of my composition... I decided to go for an astronaut robot, with maybe some parts which remember old soviet astronauts and spaceships. I decided that the scene would take place in a cold country on Earth since Willump is a Yeti. In that phase I was still figuring out the story in the image and how…
I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
A senior modeler at massive black told me that booleans are hold overs from the old days before they had better methods of modeling. He Never uses booleans anymore (he used to, when we didn't know better), he uses a guide mesh and snaps verts when he wants to make a hole.
hm...the texture lacks colors , mainly in the face, i know he might be the old chinese geezer but he should even have more colors ahaha. the texture of his clothing lacks definition, perhaps some more folds near the joint deformation area, more belieavable in my opinion. good luck and keep it up !