Job listings often get even more specific, like an architectural role that wants kitchen visualizations, or a VFX position focused purely on object removals. In those cases, even general interior renders or broader VFX work can come across as “off-topic” I guess what I’m really wondering is, how common is it to be…
No idea. In their community letter they said there will be shader code. Later they claimed that opening shader code would like releasing source of engine and they won't do it. We may at some point see graphical shader editor (like in udk), but I wouldn't hold my breath on it.
Thats actually not quite right. When you buy the game new, you get a code to download the sewer missions. If you buy the game used, that code is used up and you pay for it online. Either way, its one download that you unlock whenever.
As silly as it sounds.... I've followed many tutorials and understand what I'm doing; I also understand what Lamont is stating I need to write up in code... its just writing the code I have trouble with :) I'm a 3D artist at heart :P
"You only have 2mb for textures" ... Not really, you should have whatever memory is given over to textures in the engine, cos its actually too slow to put them into vram. It all comes down to memory on psp really, and what you can wring out of it : it'll render far more than 25k polys (triple that) but that amount of…
Mike: Hahahahah, no, you really don't at this point in time. :D I'm a terribly messy coder at the start of projects. In any case, it's just a tweaked standard Kajiya Kay specular powered to some factor and then smoothstepped to control the sharpness. Funkies & Haz: I'll try and get an alpha version out soon. There are…
Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…
* Only use Arnold for the AO - Understood * But you can probably whip up a photoshop or substance designer tool that converts it to the correct format.: - if you mean convert the .PNG into a .DDS.. Nvidia DDS Utility Plugin for Photoshop.. Taken care of * Been using swizzler for over a year as well with Tank exporter. Its…
Metalness is just a constraint on specular values because artists got easily confused in the beginning. It's honestly totally unnecessary now, IMO. Internally (in a shader) it's another way of doing specular. There is no such thing as a colored metalness map. That's the whole point. It replaces specular with whatever is in…