Texture Process / Personal Art Style Definition & Basic Overview of Asset Creation To define an art style especially for a team of individuals that share a vast range of abilities, especially in sculpting and high poly modelling and generating both the normal information and the other maps associated with these workflows…
Ok, now I have to step in. Blaming the game industry for piracy is like telling a rape victim it was her fault for wearing slutty clothes in a bad part of town. Yes, traditional financing and distribution models are inefficient and outdated, especially since we derived them from other industries where a single product…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
Modeling breakdown This write-up is a summary of the different modeling processes and the reasons they were used to create specific parts of the models. The amount of planning and research required varies based on the complexity of the project. Creating a rough outline of the intended workflow can help evaluate how…
the first part about the thing you'd want to know is right here [size=+2]Things you'd want to do[/size] So I hope this wall of text up here made some sense for you guys.) I find all this information on how stuff works really useful, but it’s not exactly what you would use on a day by day basis. It’s nice to read once, but…
Hello Unrealers, We are: We started out as a mod for UT3 but when UDK released we saw the future. So TA (as we call it) wil be a standalonde game. We are recruiting new members to our DEF team. you can check out our site: http://tactical-assault.com Who are we looking for?, Apply on our webpage:…
Introduction: Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. I have decided to create this thread for one specific reason. Currently, our studio is looking for a Visual Effects artist for our latest game, Prevail. This position will be more clearly…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
Hey, I'll give ya some crits! First off, I would stress this. There are three rules that you MUST follow in order to get interviews: Your very very very best piece of work should come first. Every piece you show that is worse than the best piece will lower the employers opinion of you. If you take a look at an animation in…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…