As some one who's been extensively drawing for the past 6 months trying to finally get better at this, I can totally understand your point of view and maybe frustration. This is something I've always wondered about, and I think that the main problem is that we just cut Nature a lot of slack. I can't tell you how many times…
Hey! So I'm not sure if you can alter subdivision levels in sculptris, or whether you're stuck with a really high level of polygons. If you can make it a lower resolution, you will be benefitted greatly. If you start at a high level of subdivisions, you're left with a very.. blobby character. It's also harder to sculpt…
Use color to define your shape, you blended your light to dark as proper on the hair from top to bottom shade wise, but there's nothing to really define the shape of the hair and draw the eye to it (the edges of each strand or the top of each strand, or the "hairs" that make up each strand). Take a look at some miniature…
Adore the helmet, shoulders and swords, but the feet/tail/belt came out a bit too busy and heavy I feel. I think it shifts the center of mass way low to the ground and gives an almost slug like feel to the animation when it otherwise feels very light/gliding, especially since the armor moves so much and deforms like a…
ok, so I've done a small amount to this scene since I had to pause it for a bit for my other project. But now back to this! I am still on the process of lots of clutter stuff from Ott's crit! (thanks again man) However, I am wondering if anyone can tell me the best way to get small meshes I am using for…
@bkost Hey, Sorry for late reply :worried: I got an art test and was stuck on it for a while. I'll write down some stuff I learned this time. I placed hair card a bit more broad with denser hair texture on bottom to cover the scalp and more narrow and less hair density while moving to the surface. Eventually cards get…
I'm with TeriyakiStyly -- it's definitely missing more definition. You're saying the blue tentacle-like things are parts of some kind of mecha/organic suit so I'm expecting some metal, but the shading doesn't reflect that. The red part of her suit looks very soft, almost like it's made out of velvet, but it lacks…
the reason they dont act the way you want and that you're having problems.. is because you totally fucked it up :D simple eh? you got the hip joint and the legs down, good job. but your two spine joints (and neck and head now that I look at it again) are wrong in two ways. they are pointing down to his hip, which means…
Apparently the newest version of UDK has finally added a screenshot button, I haven't used it myself as I'm still using an earlier version. I tend to just take a screenshot of the scene with lighting baked and game view on (that way you don't see all the gizmos) using the printscreen command (if you're using a pc it should…
This thread is great!My thoughts: --A set of 'modular' spaceships for a pirate faction.This set would include 4 or 5 types of fighter class spaceships in a variety of weakest to the strongest one.The key feature is to make most of pieces modular(obviously need some unique pieces).Think as weakes ship has one engine and…