The max player count we're thinking right now might be 6v6. That's not set in stone, but it seems to feel pretty good based on our map sizes. From a technical standpoint we're not limited, but we're just trying to find that sweet spot for gameplay's sake. As for one hit kills, you're probably not going to see them in…
Sooooo it's been a while, and I'm finally getting back into this. I've spent a lot of the time learning, so I can't complain too much on my slow progress. Just some quick shots of my normals (so far) for the walls and a small section of the floor. Thanks to the magic that is NDO2, I'm able to try a lot of different things…
I spent all of last week learning Substance Designer. I've used world machine a bit so that helped in making Designer a little easier to understand. I'm going for realistic materials on stylized meshes. They all need some work but I'm still learning Designer so I'll come back to them more later. All feedback is much…
Messing around with some head designs. I like the idea of thick white hair cards going down the back to give it more of that Japanese demonic feel. The teeth are just place holders for now but I want to add much more of them. Based on the sketch I did I wanted to stay kind of true to that so Im planning on making really…
The lighting is actually the same externally. The only difference is i added 3 internal lights. The pink and purple is actually what im going for with this as far as mood ( its a thing in japanese arcades). That being said the internal lighting isnt set in stone , it is more just so i can see things, I want to eventually…
Looks really good cholden. If it's a medieval setting I'd suggest build in some hierarchy in the stones. It looks mainly feudal, but there's bound to be someone buried there who was a little more important than the others. You probably want to keep build both polycount and texture as low as possible, but I think you could…
Could I be the first to lend some critique here? :) The main thing is that everything is central (besides the sun in the first...) and my eye does not really want to move across the painting as there is nothing that attracts it. That makes them feel static, almost non-believable. The grass on the last painting for example…
Cheers mate :icon60: Will consider it, first will check with adding a little bending and seein what`s the result, I`m trying to keep this guy simple as a stone, and focus on texturing detail instead of modelling it just like average wow models go. Having two layers for the cape would counter that a tad, also knowing myself…
I found this guy from way way back and have started back up on it. I'd like to apply some small cracks and fissures on the stone mantel/hearth as well as the edges of a few of the bricks. I'm concerned that these details might be too small for a normal map to capture, and its been suggested that I create these details in…
Jackablade: the death of Captain Wow was a blow to all of us, but particularly on account of the brutality of the crime, it's true. Tully: it's just great to watch what you do with colors and form modeling. you need to pick through some of the older pages and find a rough stone to polish reaching back to page 8, playing…