i could be wrong, but i think shrike's comment about the tri count is for the entire gun. most of the time (unless it's just a decorative level art asset) guns are front-and-center, first person pieces. a lot of game dev teams treat them as 'character' assets because of the level of detail. a lot of the edges that right…
They all have their places and practices. It really depends on the object and how it will be used and UV mapped as to how you will need to edit (if at all) the end caps of a cylinder. You also have the other issue of your time being spent flipping and defining edges on cylinders and how those edges will effect edge flow…
@Mark, my initial approach was with Sweep mod as it have multiple advantages as you stated above. So far this workflow worked for me. @poopipe That's what I'm wondering, I do not want to bring UE to it's knees only due excessive draw call count so I'll be definitively looking into ways how to attach as much meshes as I can…
If you look at some models from some 3D model market place.. then you can see there are some very convincing ones with mostly only the nobs modeled as real geommetry and the rest is only "some simple boxes" if you choose that style which is mostly rectangular (or have only simple beveled/chamfered edges) then you can even…
This should help. Then participating here sometimes can get you going, getting acquainted with a few people and receiving possible feedback. I did the triangles(previous-gens) to quad(future-gens) thing, triangles matter for lower counts and restricted engines, though you still work with triangles when you are "Edge…
the area looks also fine in toolsbag. but it comes in unsmoothed. on export make sure you export it softened and on bake it works for me, just quickly tested in tooldbag 4, ont have 5 installed at the office on zero roughness and with an environment shown, i do see some artifacts, which i would assume all come from the…
looking good! I think your sculpting is really good, although I feel like your textures are looking pretty flat, since everything is one color/ the same material. In the concept there's some moss that you could hand place to help add color, I also think gradients are heavily used in stylized art to help introduce more…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
Well, I've been working with nurbs for about a decade, as industrial designer, and it has been quite shocking to me doing the same stuff with poly modeling. The problem with your example is that you got a spline only. In Rhinocers, you got a command called "Patch" that fills a nurbs curve perimeter with a surface. It can…