As i said: none of them contains those old SDF nodes. They have new one SDF which are complitely different thing. FTP with old builds no longer contains any alpha versions at all.
yeah, juniors are absolutely fucked. It sucks, we need to do something about it because all the people who built this industry are probably semi-retired already. Escaping sounds nice but then there'd be no new good games coming out
Slow progress recently but I've finished up the Highpoly and unwrapped it. I've still got split it up as two different texture sets and then I can normalize the texel density. As you may have noticed its all over the place.
Hey everyone! :) Some awesome work all around and I love seeing the kind words and feedback coming from many different people over the course of the challenge. You all did fantastic and I hope that those still working on their pieces will keep pushing to reach the finish line with them. As the month of May has kicked off…
surprised you can't get any good replies, the work is really nice. suppose it's to do with all those layoffs of lateI personally think that your work is more then good enough for a position in the industry, just keep on applyingmetro station is my favourite
we always use a working folder for all the incidentals e.g. generic_house1: the_clean_export_mesh.yff working: the_roughout_mesh.yff the_concept_mesh.yff etc maps: the_clean_export_trim.dds working: trim.psd dirt_rtt.tga light_rtt.tga doodles.tga etc.... probably better ways of doing it but there's always stuff that comes…
its a real pain to bake in blender as if you have any metallic on your shader, it either does not bake at all or comes out looking too dark so all the chrome has to be kind of diffuse
Look into neox's and dimwalkers suggestions. With a bit of finessing you should be able to fix overlaps. Edit:Rejoice! It looks like you can pin verts with unwrap pro after all =) https://polycount.com/discussion/235489/uv-straightening-and-its-perks-on-lod-generation
https://linahinyemata.artstation.com https://linahinyemata.artstation.com Hello, I hope this message finds you well. I'm currently a game design student, having recently completed my Bachelor's degree and now pursuing my Master's. I'm interested in applying for a position as a 3D Art working student, and I'm seeking…
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…