Hello,
I hope this message finds you well. I'm currently a game design student, having recently completed my Bachelor's degree and now pursuing my Master's. I'm interested in applying for a position as a 3D Art working student, and I'm seeking feedback on my portfolio.
In regards to my portfolio, I'm uncertain if I have enough pieces or if my project "All Electric Valley" is visually appealing enough. Should I present my assets differently? Are there any glaring issues or areas for improvement that catch your eye?
Hit me with all the flaws. I can take it. Any feedback you could provide would be immensely helpful.
Warm regards
Lina
*Here my Artstation Link
https://linahinyemata.artstation.com
Replies
What additional information would be interesting for the recruiter? Do you approve of how I present my assets, or should I consider a different approach in my Portfolio?"
https://linahinyemata.artstation.com
Personally I don't think there's any real value in customising your artstation but you've done it now and it didn't annoy me so there's no reason you should change it
Good points:
Your presentation is good. I get a decent idea of your capabilities and you've chosen some very nice shots/dioramas to show your work off.
Your work is all of a very distinct style so you probably aren't going to get much interest from studios that focus on photorealism but I'd say this is a solid graduate portfolio.
Things you could maybe think about as you add more work:
Demonstrate that you can work in different styles and moods. It's important with stylised work especially that you can express different feelings with shape language, color palettes and so on.
I think especially duskfade has an interesting shape language and mood so maybe I will try this one .Thanks again for the tips!
I want to hone my skills in specific areas. Do you think I have any weak points in my work? I'm considering focusing on sculpting, hand painting, or modeling for the next month, but I'm unsure which one to prioritize.