I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.
i had to do what @Alex_J said, delete faces and refill it. to answer @gioxo i merged them all with the tool, not one by one, check if they were actually merged and then mirrored
Yup but they all seem to be in bed and eventually doing the same especially if people get in their ears as if it is working, but yea forcing companies (probably by becoming partner in the higher up "game") is how everyone is following 'suit' with all the situations. I can see the "benefits" of always online since, games…
I have an curve controller which is being driven by twocontrained parents, and the parenting is set so the sum of the two parents is 1 (e.g. 0.7 and 0.3 of parenting factor). When I rotate one of the parent controller it all goes fine, but there are some specific rotation values that make the child go in a crazy rotation…
No one has done all the things of women in the bible. search and search. This series reveals all those secrets things in the bible women don't know. There were Deborah and queen ataliah. Women can be a witness, there was a women in abrahams time that constructed 3 cities and King solomon bowed to her mother in the throne…
Hi all, I am trying to add and assign a custom button (SVG or PNG file set) to apply to a new custom toolbar. I've looked over these links: https://www.reddit.com/r/3dsmax/comments/1c0p49p/how_do_you_use_svg_files_as_toolbar_icon_buttons…
Nice updates looks like everything is coming along, this was and is the best img for me so far i think more of this, all of what is going on in it. Looks like you are Nailing that style you wanted.
Good afternoon. Would you like to ask knowledgeable people how the graphics were divided before? All these angular 3d models from "Mario 64" and "cs 1.6" are not at all similar to our time. Now there is such a thing as a "Blockout". And it wasn't there before. These angular shapes are unlike any primitive. So how were they…