Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Match Move Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Match Move Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
So I've done a bit of testing with normal maps in Unreal to see how optimal I could make my results, after testing different things for years. I've known about smoothing groups causing issues for normal maps for years. But only recently learned about how different engines use different tangent spaces and not all normal…
We're looking for artists that are able to create worlds/environments for mobile games. These environments are needed for a Racing/Demolition Derby game running on unity 2018.3. Technically we'll only need the Max or FBX file from you. But candidates that can provide the unity support would be a huge plus. Two types of…
@JordanDaushvili To add to what Eric has already mentioned, some other things to consider when deciding where to place UV seams are: hard edges, player viewing angle and existing seams / splits on the object. There's a great thread that covers hard edges and UV seams:…
Hey Jeff, Great job on your scene the lighting is looking a lot stronger but I agree with the paintover. The balance of warm and cool lights makes the scene interesting and helps hide areas with low details vs higher detailed areas of interest. Remember not to pack too much detail into areas of dark in order not to divert…
I've been texturing my project for the past weeks, and it's really starting to come along nicely! Before moving on to texturing, I made some objects for the yak to put on his back. The first blockout for the stuff felt very random, so I decided to make more of a backstory for the characters. The old woman is a very…
Basically yes, bad modeling. Handplane in itself won't fix your issues. Though it will allow you to create a copy of your mesh, cut in a bunch of supporting loops to fix ray errors, bake an object space map(in your baking app of choice) and then you can transfer that object space map down to the original mesh and output a…
Personally I just follow some rules of thumb but it's highly dependant on what your target specs are. Higher polycounts will have more room for separate objects. First i think about how it'll be when rigged. Everything that would cause me to make weird loops and topology to follow its form will go into a separate object.…