I think your stuff looks slick, I really like the details as well. I am bothered by the scale issues throughout. For example, the light fixtures in the hosptial are gigantic and almost cartoony. The reel is bothering me too, these short weird little romps through the hospital are confusing. Can you not do a single…
Learn how to model -> learn the tools and how to combine them to solve problems rest is fun I guess fastest way to learn what you want is to copy someone else models , polycount has this great topic[https://polycount.com/discussion/41232/lowpoly-or-the-optimisation-appreciation-organisation/p1] with bunch of low poly…
Thank you so much for all the feedback! Sorry for the late response, I'm only able to work in this model on the weekends because of my job. This is how is going so far: I refine the overall shape of the trigger and put some extra geometry to make it more round. I placed two extra edge loops on the top of the stock/receiver…
I'd post in 3D Showcase if you want feedback, this is the wrong place for it. One thing I'd say for your character creation and modelling is you don't generally need a showreel, high quality, still images of multiple angles is easier for people to look at. You also don't need to show wireframes of high poly work or just…
Jacque nailed it. Your portfolio is still in need of work to be considered entry level ready. The presentation could use a facelift, its not well designed from a usability and aesthetic point of view. The way you display your assets could also use some refinement, no texture maps, no wireframes, no context. etc. What are…
haha do i know the feeling. it looks pretty good, topology seems ok the eyes are opened a little too wide, the chinline is a bit too round. a side view would be nice. and maybe a perspective shot without the wireframe. and .. your pics are kinda dark, are you using blender? i am and screengrabs always come out way darker…
I think it looks outstanding. the only feedback i can add is very nitpicky and probably not necessary. In the reference that ROCK provided there appears to be some kind of a plastic covering the bullets within the clip. the other would be that the red painted pieces appear to be more reflective in the photograph because…
*** Will be easier to see if you post wireframe shots in the orthographic viewports. Reset the pivot in the tool menu. If it is still not a perfect 90 degree angle, I think that would suggest that the edges you have selected are not perfectly flush with the rest of the object, in which case you can snap the pivot to a face…
That cone should be a perfect circle. Why not just extrude a cylinder into a cone instead of using quad draw? You can totally avoid the triangle that's at the base doing that, bruh. The base is missing the rubber feet protruding out. Can you post your high poly WITHOUT the wireframe so we can see what it exactly looks like…
welcome to polycount dan. I'm a 2d guy, but what i can say is that if you want crits on the model it also helps to post the wireframes. Another little thing is that giving a little info about a piece will help contextualize it for others and help them hone in on thematic crits. For example, in this case I can say that it…