Sure :) I'm at work now so I don't have access to my files but once I get home I'll send it to you. You might have to do a little bit of tweaking( you or your programmer) to make it do exactly what you want. This is what it currently does: At runtime, you feed it an array of objects and it will batch them into 1 material.…
Hello, Yes, you do that. Creating a big model without using many different primitives can make things unnecessary difficult. So you would basically use a cylinder to get the base shape of the scope, and then use a box to create this attachment-stuf below the scope itself (no weapon expert here, but I hope you know what I…
Or Fallout, as you gradually die of radiation poisoning. I'm not sure it'd make for a very enjoyable game mechanic. On a similar note though, I've always liked the idea of an RPG which doesn't strictly bar you from anything - If you want, you can wield the biggest sword or most powerful spell right from the beginning, its…
I've been using this little workaround for symmetry when modelling. <font class="small">Code:</font><hr /><pre>var oSel = Selection; var obj; var axis = 0; // x-axis (1=y, 2=z) if(oSel.Count == 1 && oSel(0).type == 'polymsh' ) { obj = oSel(0); main() } function main() { var slice = ApplyTopoOp("SlicePolygons", obj, null,…
Again... Polycount is an art board. There is only one. It is not normally involved with the production of weapons for commercial titles. So how many polycounts are in those weapons? Probably none. Poly count is the total number of polys in a 3D object. BTW count triangles not polys. How many polys in a piece of string is a…
Could you post your normal map? It could be an issue that the map isn't dilated enough and is ending right along the seam. Another thing to try would be to go into the Hypershade and in your file attributes for your normal map, change the filter type from Quadratic (default) to None. Barring that solution, I would strongly…
I feel the version in the previous post is closer to the original, but it could be the material and focal length throwing me off. How proficient at 2D painting are you? You need to step back when you start to run into circles then iterate through possible changes quickly when you return. The way I go about this is to take…
@Ashervisalis Yes, I would like to. I don't know how many different kinds yet, it will depend on how quickly I can make them. I made one tree before for a friend's project using Blender's Sapling add-on and some custom trickery which I forgot about but I'm sure it'll come back to me when I need it. I also fixed the scaling…
Something I just found again on a drive of mine: subdiv topology for human bodies from the early 2000's by Steven Stahlberg, an artist back then renowned for his female models aka hot chix. :p He used to post on Polycount at least for a while. Note the use of ngons and triangles to create uneven shading on the subdivided…