Help me to create a transparent material in the 3D Coat viewport please, I cannot wrap my head around this. I read somewhere that I need to erase on layer 0 in the Layers stack. Works, kind of. If I deactivate all other layers in the stack, with only Layer 0 visible. If any other layer is visible above, it overrides the…
Sorry if this is in the wrong forum, it's my first post so I kind of struggled to know where to put it. Feel free to move it where ever is best. Anyway, I've got yet another take on the Max vs. Maya question that's been beaten into the ground. I haven't found an exact answer to this question anywhere so I thought I'd post.…
Yeah, looks really fun. I wish I could afford an iPhone. Or games. Or food. Gin counts as food, right? Anyways, very cool way of putting the levels together. From the screenshots, it reminds me a little of Urban Dead - which in turn reminds me that I've been waiting just outside a warehouse for about six months now because…
To paint realistic, convincing light textures from scratch is really difficult. You're painting combined reflections and refractions in a 2D surface, it's tough to get your head around. The easiest thing is to get a good, head-on highres photograph, but if that's not available all you can do is study photo's and try to…
I would say : Yes, and no, and maybe. Yes, it is totally possible to end up being the "head sculpting guy" on a project because of two reasons : 1 • Full characters take an extremely long time to make, therefore it makes sense to split things up. 2 • Convincing faces (either stylized and realistic) require a pretty…
I've been messing around with facial mocap on my spare time at home, so take that into account with what I have to say on this. I have found two things to be of paramount importance. First is stabilization. You need to be able to isolate the face movements from the head and body movements. Head mounted cameras simplify…
Use photo ref to model your anatomy from it will make your life so much easier. The anatomy on both the head and body are still a bit off. On the Head: You shouldn't be able to see where the ears connect to the skull in a front view just look at photos the Natalie Portman one is good. Where the ears connect should be…
Hi Peter, Great work so far, I'm a big fan of the chest anatomy and how it connects into his shoulders. A few things that immediately stand out to me when looking at it: 1. His feet\ankles might be too small. I can completely understand you wanting to stay away from the big clunky feet that you see on a lot of characters…
[ QUOTE ] Verm, no argument at all. I agree with you that it doesn't use gas expansion to push the slug. The reason for the fuse in my example is that in a solid state it is not a conductor, so everything can be charged and ready to go. When the fuse is lit it becomes an ionized gas, this allows current between the two…
Yup saw it there as well. I'm wondering though, would you have to have read the original to be able to make any sense from this? Because I'm thinking, if you haven't you can't possibly know what changes in this "alternate" universe..