What's the purpose of the models? Are they for an ultra-high resolution movie/TV shot, a first-person scene, or a 3rd person backdrop? Function does dictate form to a certain extent. I'm seeing some odd shading, primarily in the base of the trash cans and the light posts, but also in the bottom trim of some of the walls.…
Thanks guys! I'm nearly done with the high poly for the trousers so I did a quick UV unwrap and generated a normal map to test in CC. Unfortunately my character OBJ will no longer import and i have no idea why, losing a lot of my facial work so i've made a proxy mesh until I can figure out how to fix that. Im quite happy…
@Rapture117 - Thanks man! The scene is running in UDK. As far as techniques I used for making the scene, I used 3dmotive's advanced mesh paint tutorials as a jumping off point and then tailored the materials to my needs for the floors and walls. The zbrush modeling wasn't anything very complicated, for the floor tiles and…
The images take an incredible amount of time to load - I don't know if it's the huge sizes or a slow server. The stairs appear too shallow. A standard stair has a run of 9-11 inches (23-28 cm) and a rise of 7.5 inches (19 cm). The landings are typically at a 12 foot (3.6m) height. The staircase might also be too narrow for…
Let's be honest. There is no reason to overclock for a 3D workstation. People overlock for gaming and benchmarks. Can anyone actually prove the practical performance benefits for the kind of things we do, no. People who tout overclocking as a sensible and cost conscious choice are biased hobbyists, plain and simple. I…
* Buy a bunch of Ram DDR3 is cheap now, so 4*4gb sticks for a total of 16gb can be had for less than $100 at newegg. * Get an SSD, Crucial M4 CT256M4SSD2 2.5" 256GB SATA III MLC Internal Solid State Drive (SSD) some people might say you don't need one this large, but they have come down enough in price where it isn't that…
hey man, don't get so down on yourself. EVERY artist looks at their stuff from time to time and thinks it sucks. You're stuff isn't bad. It isn't AMAZING FANTASTIC OMGCOPTER. There's room for improvement but so far you're doing well. I'm having an especially hard time with an asset i'm working on at work. Here's something…
Hey it's a nice scene you got there. I can think of a few things you could do to improve it. I'll assume you are going for the feeling/atmosphere of the concept.. Scale Your scene reads like a (slightly taller than normal) room. The concept one is huge in comparison. If it is that big then it's just missing objects humans…
Looking good! I like how you didn't overboard with polys on the brests, really well done. She seems a little short and prepubescent. I think most of that comes from her head, it seems big? But that could be the style? Also the ancles seem a touch too thick from the front. Her stance is a little wide, I would bring the feet…
Collecting action figures, mostly the good ones from the Transformers movie lines and GI Joes, Team Rocket and other random stuff. I've been attempting some customizing of said Joes and Transformers but haven't gotten very far due to lack of parts. Writing since October of last year. I have a novel laid out (with potential…