Hi Synaesthesia . Actually. nothing at this point. But let me describe what I tried so far (basically anything i know of): - layer with albedo, opacity at 0% in everything BUT albedo - layer in opacity to reveal parts of the albedo map ---> does not work I tried this with normal, solid material and just have no luck.…
I have NEVER had any problems with q3ase when it came to doing shader work for ANY quake3 engine based game. It's the same principle, though. Use a second texture as the alpha map for the layer preceding. I think the term was depthWrite. Might also try a multiplied cloudy layer on top of the firey stuff if it's being…
Where did you get the mocap animation from? Did you capture it yourself? I don't know much about Blender, so I can't help out too much there. Maybe see if there is any sort of animation layers you can tinker with? Thats what I would do in Maya/Max...make an anim layer and offset the mesh.
@Kodde Yep, i just finnished converting one of my HLSL shaders to CGFX and was disappointed as well - single or double layers of transparency could be corrected with creative object combining - but it seems like complex multi-layered transparency will always be a problem. My cynical view is that this is one of those minor…
It's a very old photoshop feature. I think it saves path in ilustrator 4 ai, I can't confirm or deny that. The only problem with using photoshop instead of illustrator is you don't have the useful pathfinder options. The shape layers in photoshop seem to have them but I don't know how to convert those shape layers to…
why did I click when I didn't see the ep yet lol, even though i guess that was obvious.. going to a concert now so I won't be able to see it until much later. I don't even have tv here ;(. I wish ABC uploaded the episodes on the website right after they air, and not a day or two later.
After 100% making sure everything is where it should be an looks like it should, Yes retopo 1st is what i would do. Now the why.? If you did not and tried to fix things after the fact you would be doing extra work and might run into issues down the road with "re-projecting", the way i do things is i like my LOW to also be…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
Hi So i need some help/info on this. I wanted to get into Animating in Zbrush and I am Stuck. From what i gather you need to use layers So i did. The problem is that the animation has som weird warping with the Mesh. I think its because the layer system is trying to deform based on the 2 states. Here Are some pics. If…
Hi, I've made a simple window generator in Substance Designer, I've also made a mask output and mapped for mask in Substance Painter. When I stamp it on a new layer with normal blending mode on the Normal Layer stack, it mask out on every channel except Normal. As you can see it works fine on the brush preview. Yes I can…