what if he wants super low res voxels, like how voxels used to be? There is Qubicle http://www.minddesk.com/?page_id=243 Which has a 3d voxel editor and maya plugin / script to convert texturized meshes into 3d voxel objects. A bit crazy expensive but certainly interesting to check out. I wrote one script myself to do that…
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…
Greetings all, I just got done learning Unity Script last semester and for the Final Project I had to come up with an idea for a game and then create it from scratch. The assignment didn't require me to create any 3d models, sounds, particle effects, etc. It was a scripting course so it only required the scripts. I took…
I've been trying to build a very simple script to import and export a fbx file in the Python binding of the Autodesk 2015 FBX SDK, but I'm encountering some problems. If i load a very simple .fbx into the script ( containing a skinned mesh and several bones), the script appears to read global settings fine- I can access…
I have a couple Max Script questions that are pretty basic. 1. How to I call an .ms script with an .mcr? For example, here is one of the textools mcr's. How would I call that same script *fn_16_relax" without the if statement requiring textools to be open? 2. Is it possible to copy the contents of an .ms file into an .mcr…
Hmm... I just ran this: import win32com.client psApp = win32com.client.Dispatch("Photoshop.Application") psApp.Open(r"G:\test.psd") # Opens a PSD file doc = psApp.Application.ActiveDocument # Get active document object layer = doc.ArtLayers[0] # Get the bottom-most layer layer.AdjustBrightnessContrast(20,-15) # Bright +20,…
Maybe we are talking past one another. Are you speaking about this? "IK_l_arm_elbow_control". Thats only being used as a swivel goal. Which I was just trying to figure out how to turn on/off that boolean in its options through parameters. Or do you mean with IK elbow upnode, making on the slave rig thats looking 50/50…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…
Another fan here! Aesir: They made some money off of their Sudoku (Zen of Sudoku on Steam) game, and they're also selling a debugging application for Lua scripts, which they're using themselves since a lot of things will in fact be scripted using lua rather than hardcoded in, like game mechanics. Which is amazing news for…