Hi guys, I used to use the script from Simon Fuchs, that assigns a unique smoothing group to the selected faces in 3ds max. It was super useful to hotkey it! However, after we upgraded our Max version in office, I can no longer use it. I get an error: -- Uknown porperty: "getFaceSelection" in undefined Does anyone know how…
Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for…
Hey guys I tried searching but didn't come up with anything. Is there a script out there that can automatically assign smoothing groups based on your UV islands? Just been really tedious lately doing it manually and figured there's probably a better way out there. Thanks!
I finally made the jump to autodesk subscription and post caddie versions of 3dsmax. Has anyone else noticed viewport rotation smoothing or acceleration? Can I turn it off? I feel like I can't make quick and accurate rotations around my models- I have to actually pay attention to my camera rotation to get it to end up…
Hello community! I want to attach a mesh to another mesh without damaging the smoothing/normals. Do i just do like this if its editable mesh? 1. Select the first mesh i am going to attach it to. Add edit normals then select the normals and make explicit. 2. select the second mesh i am going to attach to the first. just…
In order to prevent artifacts and distortion in normal mapping sharp angled edges, should I bevel the edges, or use smoothing groups? Which is a better method in considering the model will be used for a game? Currently Im modeling a wing with sharp leading and trailing edges, and with soft edges only I get horrible…
Hello, i have a problem blending colors using 3DCoat software. I use it for handpainted stylized style texturing. In Photoshop, i use brush similar to what Tyson Murphy showed in his 3DMotive tutorial about handpainitng weapon, and i love it. It works flawlessly. When i try to paint in 3DCoat i cant do even a simple…
Not sure what you mean by smoothing using support loops. There's subdivision surface that needs pretty good topology, there are also applications that need good topology e.g animating the model. Smoothing in the typical sense is averaging the surface, it doesn't necessarily require specific topology.
I have a mesh that I have tried to export and re-import, copied and pasted, to try and get it to accept Smoothing Groups and it just won't do so. The other models I have in the file accept them just fine. Is there a check box option I may have accidentally turned on or off?