I'm not sure what to think of this whole thing. We keep saying that video-games are more than "just games", that they can have an emotional impact. So then is there some chip installed somewhere that makes it so that the impact can only be positive? I think if we're going to say that video-games can have an effect on…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
I am seriously cooking with this, and people who bother to come see it really seem to like it, but there is just something unfinished and missing about it. This whole center area is strange, and I am just having a hard time making things look good. I need help. Thank you in advance for any critique or advice.
Hi! I have been working on a horror video game along with a friend. Starting out as a University project, we are trying to fully realize it into a downloadable experience, therefore we would seriously appreciate any critique that we can get! We are also trying for the Rookies this year! Synopsis: A psychological horror…
you really just need to leave this topic alone. as for this [ QUOTE ] Then Jarrod1937 posts my apology and calls me an ass right after and then contradicts hiself by saying: Quote: p.s. i did see his apology and was wondering why vig was still so harsh, You called me an ass "right" after my apology! [/ QUOTE ] i did not…
Nice work man, I love the outrageousness of it (and of course the lighting, execution, all the other stuff everyone has mentioned) Its totally you. A whole menagerie of your interdimensional wierdos would truely be something to behold. Ok crit time...since the execution is near perfect, for the style, I wonder about the…
Right. You guys are making models for yourselves, you're making models to show off what you can do. People outside of Polycount aren't downloading your just-finished Q3 model. If it were easier to import models into D3/HL2/etc., you'd probably be doing a model for that, but it took the Dominance War contest to get lots of…
Thegodzero: Thanks for your honest critique, I really do appreciate it. Correcting the murkiness in alot of my work is something I have been working at and continue to work towards. I have been working to correct this by drawing more in freehand to hopefully improve my line quality and placement. I would definitely agree…
@ScoobyDoofus: You apparently ignored all I've said earlier and decided to create your own story out of it o.O I mean, dude... I kindly accepted all the (great) help everyone's been giving me here. My only problem was that Rhinokey was coming here trolling about how I'm no good at stuff. @Rhinokey: "yes another post and i…
This is it folks! Everything starts here! :smile: Way before I entered the great world of CG and 3D animations, my former dream was to become a Traditional animator and one day work in big traditional feature film studio (Disney, Dreamworks and even Japanese studios). Times have changed. 2D movies aren't so popular right…