I few years ago I worked on designs for a couple of little fun interaction games, but nothing came of them. I think one could be a lot of fun. Basically - IRC with characters in an environment. A MMORPG with no realy gameplay. At its MOST basic, its a client/server based application that anyone can run. It should run on…
I think it was a fun contest. It would be really nice to have separate judging for teams and solo entry's though. It feels quite hard to compete with a team of 5 people when you are working alone whether you are making characters or environments because the team entry's will most likely have it all. I do think its good to…
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
I think most of the challenge then is the design of your runes. The rock has clearly been crafted and sculpted to allow a flat surface for these runes, so now you're making the prop ABOUT the runes. The runes are now the focal point, not the rock. The rock is serving the rune writing. Which means you need to spend time…
This is really nuts. I have AVG free installed on my workstation and I have it scheduled to run once a day. Along with that I run CCleaner, Ad-Aware 2007, and Spybot religiously and rarely catch spyware. AVG has caught one thing in the past, but that is it....always comes up clean after the scan. I run a few online…
I saw an article about that. Apparently not everyone has it (yet), perhaps they're testing the waters to see how many are pissed off enough to jump ship. I hate ads but I'm currently on win8, so no issues yet. I've experimented with linux (and I know some others here have as well) but the bottom line is you will probably…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
Funny I wrote some selection scripts to act like XSI's adjacent selection functions today and you can make this object pretty fast in max now if anyone wants to use them. Here are the steps to make something like EQ's result with modo in Max without much effort. 1. Create a cylinder with height:30 radius:30 heightsegs:10…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
I was testing the rig out a bit for the face so decided to block in something. It actually really helped me spot the issues but I also had fun doing it and laughing at myself. I didn't have too many chances to animate where I was working Your browser does not support HTML5 video! https://i.imgur.com/NAFR67U.gifv