yes.. the format is quite cool but does only write into stringstreams.. it doesn´t seem i can catch it within a maxscript line thx so far but lets ask the question a bit different what i want to do: create dynamically <n> objects with _for 1 to <n>_ and give them the vars myobject_<n> so i can later access them again…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…
Any one kno how to avoid back face culling.. like i need to select all d mid faces of a cylinder in front view n thts not happenin, ther ll b only half faces selected n half left out.. also whn selecting vertices only half ll b selected n not othr half..!! & its not happenin with the switch on & off of back face culling :(
I'm trying to create a one-click export for FBX using the scripting commands listed here: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870 I have this block of MEL : //units settings FBXExportScaleFactor 1.0 ; FBXProperty Export|AdvOptGrp|UnitsGrp|DynamicScaleConversion -v…
in simplest terms, the function abs(n) will return the absolute value of a number "n". this value is determined by that numbers distance from 0 along a number line. so for example: abs(23) would return 23. abs(-92) would return 92. and now you can do abs!
@throttlekitty is correct, importing by drag n' drop will add a namespace with the filename each time. You can merge them with the Namespace Editor, and then in the future use File > Import rather than drag n' drop. This will give you additional namespace options which include merging with the root on import.
The funny thing is the current government in N. Korea is more than likely all bark and no bite. But the sanctions the US is pushing for would destabilize N Korea so much that it would collapse and then we have nukes up for grabs. A perfect example of the current presidents monkey hand trap mentality.
I think the formula needs to be something along these lines... 1. For n# UVs (b) that exist within GeomVert#1 (a), create n# uber-verts (c). 2. For n# MatIDs (d) that exist within GeomVert#1 (a), if (d) = # > (c) then create # more uber-verts. But if (d) < (c), don't create more uber-verts. 3. Repeat step 2 for each type…
Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do…
This is a very early stage of the process, but still the most important one (and hardest to me) for this kind of work and it is about encapsulating the "feeling" of the person, so we already can recognize him. I know the resolution is a bit high (150k) but that's because I am moving to the secondary shapes stage. Easier to…