Here's a quick paintover. There's more I'd do, but it's a bit tricky to show clearly what I mean. Basically, you have quite a few redundant edges which aren't contibuting much to the model's silhouette. You can let the normal map reperesent a lot of the smaller details that you currently have modelled in. Spend your polys…
A buddy and me are thinking about doing a mech style game for our final project coming up during the summer semester. I will be handling the modeling and animating portion of the project so I decided to make a concept bot for said game. Specifically I wanted something to practice animating and rigging, since I have little…
I agree too much black, and the texturing is kind of messy. It's hard to read any of the details that are laying on the mesh. Is this thing using normal maps? is it just a diffuse map? It's really hard to decipher what's going on with the texture because it looks like a lot of the stuff is outlined and a bit mushy.
Hey All, Working on another hard surface project. Overall, I'm looking for critiques on edge hardness and overall high res process. I will be utilizing nDo for subtle details. Thanks all!
I'm starting a little quick animation with this awesome HammerHead Rig (Shout out to Brian "panda" Choi https://jadeeyepanda.com/) https://www.youtube.com/watch?v=QwgcN_6FsYo https://syncsketch.com/sketch/1c63a91710c0/