Hi there! Definitely a lot of very cool stuff in the toolset. That being said I still think you need to work on your presentation. In it's present state the Rappatools3 page on your website looks way overcrowded and it can make potential buyers think that your pack might be a bit of a clunky tool to use too. First off, the…
I think it would be interesting to dig in the recent photoshop coding/customization possibilities. For instance someone released a whole new interface for CS4, to make it behave like a sketchpad (lost the link BTW!! Anyone has it?) And if you go even further, you can program some UI widgets letting you create new color…
to quote the zb overview on their site : ' . . . and intuitive workflows. Built with in an elegant interface . . . ' where the fuck they cook that shit up from i'll never know. they're like the quintessential nerds that can solve endless math equations but don't know their stink ass from their elbow when it comes to actual…
http://tactiva.com/index.html Pretty interesting. Probably still has its' fair share of bugs and quirks though and parts of the demo videos make the overlay still look a bit glitchy. It is interesting though.
Im trying to figure out a way to post my model in a web viewer so my client can preview it for accuracy. The problem is the HP model is almost 10M poly, and artstation or sketchfab wont support that. Does anyone have any other ideas ?
http://www.battleteam.net/tech/fis/ All I can say is WoW and why are most developers not doing this? Imagine playing a spy game where you actually had to ssh to remote server become root and shutdown a system to pass a certain point in the game :-) Why dont most developers take advantage of this?
ya dont know never had that issue the ony weirdness i had going to source with blender stuff is the Y vs Z up getting mixed up. also why would you want to move to blender if your already a max user? are you just using blender for animation and exporting? just asking since i find blender modeling tools to be pertty far…
This is definitely a good thing. I want to like Blender. I want to not hate using it to do even the most basic things. The problem right now is that compared to programs like Max, it seems extremely backwards and awkward to use. And this is coming from someone who actually strongly dislikes using Max! When/if they actually…
Maya fur is a bit limited. Long learning curve, a lack of control and the results arent great. Its good for fur, but not so good for long hair. In Maya 6 there is specifically 'Maya hair', but Ive not played with it yet. I use the inexpensive and great plug-in 'Shave & a haircut'. The really nice part of it is the style…
I agree with Vig. Modeling has progressed far, far beyond what it used to be. For less than $1000, you can buy a sculpting software package. And for another $1000 (or less) you can assemble a computer to run it on. (with acceptable performance) All of that will give you what you need to sculpt incredibly detailed models.…