Hi everyone, I'm currently working on a kobold bandit type character. I'm imagining a creature that lives and sleeps in the wilderness on the outskirts of towns, robbing townspeople and travelers. I also imagine they would work in small packs. Although they can forage for food and essentially survive from nature, they have…
sorry if it's too many images. So here's me trying my hand at sub div hard surface modelling with just using Maya. First time trying a car and I'm pretty new to hard surface in general. Currently working on the wheels and the interior of where the wheels are. I chose this particar off-road racer because it sorta fit a…
Still gonna add some "dirt" to it, but I've finished up some lighting and scenery and sort out some light map issues. Some reason, ALL the vertex ordering in uv2 just changed, so it was completely fucked. No idea why, goolging and asking people brought up no solution. anyways. Will dirty it up over the next week probs,…
Whoa comments where did these come from :) Thanks gents. Snoop: Thanks man, I agree it is too clean, it was hard for me to figure out how to go about giving him dirt on the rocky bits, I tried a faint red bronze type of dirt on the black you can't see it too much but it is on the chest and inside of the boots area, where I…
@Baddcog I wanted to make him dirty... Like a real warrior who has been out fighting for a while, he is filthy and injured, and has blood of his enemies on his clothes... But thanx for the mention I should probably add some dirt on the rest of the head not just the face... Now that I think of it maybe even more blood on…
Kiril0t> Your vision of a post apocalyptic world is fair enough. But I do think referencing Mad Max as a sort of template for it is very limiting, at least aesthetically. Personally I think post apocalyptic is a very broad genre and you can take it in a hell of a lot of directions. All the title literally means is that…
Hi everyone, Just uploading some pictures here of my craft. Its supposed to be a high velocity air craft, in this case its also race modified. I am hoping that you guys here at polycount can give me some advice/ideas and crits on the texture(bear in mind that its far from finished). Right now maybe it seems a bit flat, but…
it's because outsource studios are modern day slavery. It's simply cleaner and cheaper for AAA studios to outsource all of their dirty laundry overseas https://www.youtube.com/watch?v=RR9HQ2C6h_4
So here is a new updated textured version. I am happy with the way it coming, it still feels way more like a "real" train then my previous version. I have tried to dirty up the texture, remove paint and add some overall dirt and grime. I am focusing on the body for now, the wheels and "suspension" will be done last. I am…
Windows are too dirty, play it smart if you want dirty windows do it more from gloss map rather than the spec, and less less evident.Some of them look like a dirty metal foil imho.