preview render. jsut tryign to improve my lighting skills as I am more and more and more interested in sahder/lighting these days 256 samples with a 4k displacement map
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…