Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
The site backend recompresses all uploads, to remove all metadata and any possible malicious junk. That's just the minimum server responsibilty. We tried a higher compression amount initially, but the image quality suffered, so we chose a lower compression amount. Also we're using a fast image compressor, not a slow pretty…
That sucks casey. Count your chickens though. You could be a lot worse off. As I'm sure most people here have too at one point or another in their lives, I studied various martial arts back in the UK, and even the toughest, scariest south London street savvy 6th dan uber nutter bastards that I knew will tell you to just…
Since this thread gets somewhat ignored shadowbanned? ;) lol j/k, might as well give it a bump. All drawing no 3d usage, it would have helped me not waste some time but i want to learn the right way before doing the 3d overlay thing.(esh glad i updated this img) updated: Shows how the blade/shield works. The handle can…
Go with the 5870 instead, and get a second drive or an external backup solution. RAID0 is all asscheeks and tits until it shits all over itself and you lose your hard work. Also, thats a tad over priced. The motherboard you get with this is decent, but doesn't have the 6 DIMM slots like other LGA 1366 boards come with, yet…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
Howdy Y'all! I started a new project, so I thought I'd share my progress now that I've made a little headway into it. This started as part of a much larger scene, but for now it's going to be a single piece. If I reallllly like it, I might make the rest of the scene (it involves zombies and a subway platform). This piece…
Hi Polycount! I created a Substance project in 1.7.3. I then had to use another PC, and moved my file to that PC, except that PC uses Substance Painter 2. Upon opening the scene, my entire PC will freeze, and it's pot luck whether I'll be able to do anything in the scene or have to hard reset my PC. I've updated my GPU to…
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