Alright, I'm calling this one done.. I see a bunch of mushy parts that could use some more love, but I'm on a mission, so this will have to do. For the purposes of this model (3D print) I think the detail is sufficient, but I'll go for much more realism on the next piece. I really like the sketchfab plugin on this forum,…
Well, this is odd. If you want to run a more radical test to see if the second monitor actually works and all your connections/cables are fine, you can simply turn off the pc, unplug current first monitor and leave the new one plugged. It shouldn't matter what plug it's connected to if there's only one device, then turn on…
Thanks guys :D I didn't end up submitting it but I appreciate the good luck still :) @itismario it's L1_Sculpt01, by Luckie available somewhere in this thread: http://www.zbrushcentral.com/showthread.php?79892-Luckies-sketchbook-V0000.2 @Butthair hah would have been nice to have that image a few weeks ago Some babies that…
The combat animations were alright, but the idle ones, and talking ones.. felt the worst to me. Perhaps they will make them more emotion controlled, I would like to see a character's disposition and "mood" affect their body language. But there's a much bigger thread about this in the General forum, I thought I would…
Here's my first try at an stylized substance. I made it for the Procedural materials contests ! CC are welcome. https://share.allegorithmic.com/libraries/799
Hey guys, I'm new here, rigging enthusiast and I love the community . For anyone interested in a character rig with a facial rig that can be used in games, there is a new product in CG Trader: https://www.cgtrader.com/3d-models/character/woman/gam-c0bbe959-14b3-4c25-9a8e-791b270fbb6c If you are at CG Trader homepage, you…
Hello JesseMilesChainsaw! Good start , I remember that I struggled alot with animal walk cycle D: !! right now the walk feels like the computer is doing alot of transitions by itself , get more control over your animal :) !! What really help me understand how the animal move ( 4 legs ) was this picture and of course all…
I am curious how you got the max veiwport to push over 100m polys. I cant get it to not stutter with at least 10m and I have 24 gigs ram, 3930k at 4.5Ghz, and an AMD 7970. How are you even able to model that?