So I Found a forum, it is the smoothing groups after all. Apparently you should only bake with one smoothing group otherwise you get a mess.. I dont understand why. Example, if I bake with only 1 smoothing group on my HighPoly (my screws) they come out but it looks too smooth all around, if I distribute smoothing groups,…
Oh wow, how tired was I when I popped into your other thread-- I just realized this is a braid, not a ponytail. There's a tutorial for that; https://www.dropbox.com/s/7110gqo594bccfg/danielorive_frozen_fanart_breakdown.jpg Additionally, look at this sculpt of Ellie, from the Last of Us, to see how good hair cards look.…
OKi doki, I've benched my own MSI 970 card a little bit, haven't had time to do any long-time testing. Here is how it looks (not my machine though) Here are my current system specs: MSI Z77A-GD65, Socket-1155 Intel® Core i7-3770K Processor Corsair Vengeance DDR3 1600MHz 16GB CL9 MSI GTX 970 Twin Frozr V 4GB BF4: Everything…
fuck inspiration... just put something that makes marks in your hand and smash it against something. If I waited for ideas or inspiration to make art, I'd still be working at 711. Just fill pages with parallel lines if you don't have ideas. Draw on inanimate objects besides paper and cavases. The unique shape and surface…
cheers leviathan, actually pulled the pelvis down cause i thought it was too high but i'll make sure to fix it up when fitting him to the ut3 rig. And on the battlefield there's no time for not frowning >:{ currently at 7138 after mirroring stuff over, should be about the same after cutting his head up a little and…
god damn dude, if you typed less and worked more maybe your art wouldn't look like this: http://www.polycount.com/forum/showpost.php?p=1274552&postcount=710 Less talky, more worky. That's why people don't respect you.
Thank you! ^^ That is kinda my goal with that tool. The native Maya UV tools have been lacking for so long. Autodesk keeps saying "we´ve improved the UV tools" for every new version of Maya since they implemented Unfold3D - but in reality the updates are miniscule at best. If you have an Autodesk account you can vote for…
If you look carefully at this maya LT screenshot: http://www.creativeobserver.com/img/7188_autodesk_maya_lt_2016_screenshot_lg.jpg You can clearly see that the shaderfx node graph is directly linked to the stingray engine. I'm guessing that shaderfx is the stingray material authoring tool. This is further evidence that art…