www.michaelremy.com Thanks for checking out my post because this is my first time posting anything on a forum ever. Well recently I applied at EA Mythic but the portfolio I submitted lacked fantasy genre art. So I decided to make a Tomb from Mythic's Warhammer game to show my versatility, and I wanted to get some creative…
Hello everyone, I recently completed this environment art test for a company. I had one week to complete it, and it had to be an environment of an alleyway, any theme or variation of an alleyway was acceptable though. I was considering putting this environment as is on my portfolio website, but I thought that I should…
So I have this character I'm working on. I t was made of many different subtools that I merged together into a single subtool. I then proceeded to dynamesh the whole thing so it would be one continuous mesh, and at a resolution of 512, it worked. However, I wasn't completely happy with it, so I wanted to try a higher…
Experimented with seeing how much mileage I can get out of my bakes after spending a bit more time in zbrush cleaning up the mesh (The column is too soft and will probably get poked with a hot MAKE SHARPER button) So, apart from a reaalllyy faint rock texture at the bottom its entirely abused bakes of different kinds.…
@Mark: Thanks for the crit! The area covered by the side vent is shown on the other side of the generator. I forgot to include Sketchfab view (somehow I cannot embed it - button seems to not work at all): https://sketchfab.com/show/bkz7li1WZX7PQSmbjxG9Gszo1ek Also, I intended the second texture to be 512 finally, though I…
Hey cman2k, thanks for the response. I was just playing with Mental Ray and it does make a big difference. I cranked up FG and turned on GI and the scene was a little dark but very crisp. Flatiron is a pos in my opinion. It's fast but sloppy as hell. I need to do the entire scene into a 512*512 lightmap and I'm having a…
@stevston89 Thanks man. I guess I will give the sword its own UV. Maybe 512 x 512 for it ? @atomicguppy Come on in and join us ;P Can't wait to see more. I think she looks a little too tough at this point. @arcitecht I just realized I barely understood the process you just described O o'. I mean, I make sculpt projs. and I…
Thanks for the feedback. The textures were made at 512 x 512. For the rock texture I'm going for something that is more broken slaps kind of put together in a messy organic fashion than say a brick wall. The brick was overlayed over the stone pattern I made and ended liking the result. I should probably just go with…
moose: - Thanks! Someone was asking these.... - Here is polycount and texture info. I guess i could just shrink textures 2x for body and head, but anyway, i only use work textures on models now...less file saving to do. - Some changes in face and face texture. High resolution mesh: about 500,000 polys when frozen if…